There has GOT to be a more efficient way to upgrade multiple buildings at once. I spend what has to be hours just going from planet-to-planet, upgrading things as I go, and I still have planets where my resource nodes are crap and still need to be upgraded. Expansion should bring along with it new, faster methods to get everything you own up to a standard.
After a few plays, here's a bug report: The bow doesn't damage the shielded knights when their defense is down. The Fire Spray magic can break the game immensely; this only ever seems to happen once I use it on any floor after the one I acquired it from. Bugs aside, let's look at some imbalances: the bow is basically useless, since it doesn't hit enemies directly in front of you, and there's the bug with the knights, so it's not even worth picking up. The sword and shield can't seem to strike floating enemies' hitbox, meaning the big, purple ghosts can obliterate you. And the hammer is too slow to deal what feels like LESS damage than the standard sword, which hits faster, can disrupt enemies, and is pretty much the ONLY practical weapon. Sure, there's the Flame Sword, great upgrade, but the standard sword hits like a truck anyway. Demon Armor is a bit...much, given that you can kill enough enemies that you have a minion wall that negates damage. Other than all that, gameplay's solid.
OI! This isn't yours, this belongs to Puffballs United, it even says so in the opening sequence! He released this game years ago onto Newgrounds, and would have no reason to just up and out of the blue put it here on Kongregate! When I inform Puffballs you're plagiarizing him, you, my friend, are in heaps of trouble...
You know, I WOULD make a review for this, but I think the overwhelming community backlash speaks for itself. Heck, I could probably copy-paste a summary of my NG review for Shadowbound, and odds are, it applies just as well to this. It's not like R2 REALLY tries to innovate ever since they sunk their niche audience into a money-vacuum, and they really don't give any crap about people who don't plan to spend money to make the game...bearable. Don't believe me? Take it from the R2 CEO, Jared Psigoda, who basically considers players "cash cows." Which is funny, and I'm okay with that, and I'm NOT okay with that!
A rather interesting and unique idea! This game marries two types of genres you don't often associate with one another, and does it rather well! Making combos is addicting, and the difficulty isn't unforgiving, but brings just enough to the table to give you a challenge! I really liked it!
Y'know, I hate that we no longer have 2000 mana due to the 'balancing,' but I would love if there were a new upgrade to compensate: a super-expensive upgrade, neutral, that doubles your mana reserves.
It's pretty sharp, for what it is! I enjoyed the weapon management and improvement, and getting a weapon to 1500 RPM is just HEAVEN. It's like holding a chainsaw that fires BULLETS. IN SPACE.
I think the mana chop from 2000 to 1000 is incredibly underpowering. My progress is now at a snail's pace because I was one of the poor saps to choose an active style of play via the Angels route. So now, playing actively isn't worth a thing! I can't combo my spells anymore, I'd be lucky to get but a bit of mileage off of God's Hand and maybe a couple Tax Collections, but that's about it; it's useless now, I can barely do a thing anymore. And here it was, I was enjoying this game..
The algorithms break quite a bit when I buy the multiplier reduction upgrade. Something in the numbers now make it so that I can actually buy buildings at zero cost, no matter what. I realized this because the algorithm is somehow adding up the multiplier as a NEGATIVE, meaning the buildings get cheaper the more you buy. If you could look into this, I would be grateful.
I've looked into it and solved it. Thank you. But now it's very posibble that you'll will be able to buy at zero price forever because your saved game have old indexes saved.
What infuriates me is I realized that Terra-Score upgrades do NOT stack through buying it over multiple Hyper-Travels. It makes it utterly useless to reset more than once because you probably already have all the Terra-Score you could possibly NEED, meaning you buy all the upgrades, and then resetting serves no purpose. Yeah, THAT needs to be changed...
Nope. My achievements are NOT, in fact, fixed with that recent update. I assume, by 'fixed,' you mean they can now be properly attained when they ARE attained, but after that, nope. I tried fighting some enemies, and it still didn't fix my Kill achievements. I assume the one way now to do it is by hard-resetting. Which if it HAS to come to that, this game lost it's good rating from me.
Yes, achievements can be completed properly now. I don't know why you didn't get your Kill achievements, but hard-reset or total wipe is not necessary.
I'm short of the achievements for Kills 8, 9, and 10, even though I've earned all the way up to Kill 20. FIX IT! I can't fully-upgrade my devil armor because of that!
What if, materials we collect that we use gem boosts on, that piece of material gains a quality bonus based on how much it was boosted. That would give some use into using the gem boost system!
Note, everyone, that this is the PROTOTYPE of Broforce, not the full game! The prototype's existed even before the game got greenlit for Steam, so keep that in mind! There's still a LOT of content that's not here, as this is a mere TASTE of what's in the full version, which I highly recommend getting for yourself and some friends if you enjoy playing this. Because the full version is even MORE bombastic!
I noticed, under Awards, that the ones for the computer blog doesn't explain properly to what business the bonus goes to for the ones that boost other businesses. All they say are "New Game Object."
I hope the mass upgrade feature new to 1.3 remedies your problem!