This game is so gawd awful I had to post again. From the tutorial, to the menus, to the ridiculous increase in difficulty, to the horrific metaphor to shoot, to the constant waiting to shoot there is not one redeeming quality to this game.
The intro is horrific, I'm chasing the next button around. The "standard' machine gun is an absolute joke. Is it a pea shooter? Hold the button down so that it can weakly fire at a moving target? This is really, really bad. 1/5
How do you rate a game that doesn't really resonate with you as a player? I will base it on this little tidbit: I'm out of things to do in 15 moves while playing the game-given deck on the easy level, that kinda' tells you all you need to know. 2/5
Throws you right into the battle, which is fun. The concept of the enemy leaving the screen and firing at you is flawed, at best. Starting over from scratch is pretty asinine. Simple but terribly flawed. 3/5
Moreover, the levels are far too long and you waste all your time if you don't beat the level. And the increase in difficulty wasn't poorly conceived, it's simply not contemplated at all. Fighting a guy with 500 health points (and then 4 more after) is upwards of 3x more difficult. Really, really poor end game. The developer mailed it in. Made me quit as it became a grind. Rating down to 2/5. Good start, but a long way to go to make it a decent game.
A pretty good start to a game, but some major flaws. The concept of selling in the store gets old way too quickly for it to be viable. I do find myself needing energy and rampage way more than everything else, which devalues the rest. Some levels I win with losing 10-15% of health, the next level I lose 95% - so the incremental difficulty is deeply flawed. The upgrades were poorly thought through. 3/5, but could have been more. Great early try, if this was the first attempt at this type of game.
Graphics are good, but same complaint as the first one. There are obvious areas where you should fall through the floor because of the way the stage is designed, but you can simply walk over it. The zombies take far too much health, but that's a personal preference, I suppose. Not sure what makes this a 2 vs. the original, seems like exactly the same game. (maybe I played 2 and this is 2:time machine?)
the scenery is well drawn but poorly conceived - I can't tell where I might fall, where I can jump and what walls I cannot walk through. Gameplay is generally fun. The upgrade concept is sub-par. 3/5
I decided to play a little more. And it got worse. Who writes UI that you have to launch by dragging over the HUD? And why can I launch UP and DOWN when up does me no good - it's like an Easter egg to how to screw yourself. Who in the world writes this garbage? 1/5
Brutal game. Very slow start, very little skill involved, stupid launching concept. This is the second worst of these types of games...and that's saying something. 2/5
Amazingly awful game design that you can't order your squad to retreat. Amazingly awful. The UI/UX is just so bad, I have no idea who's fighting what or what army. Not nearly enough happening to keep it interesting. 2/5 Good start to a game, but hopefully lots of lessons learned.
I figured it out - you have to add "cards" before going to fight. But don't waste your time. Levels are Excessively too long, gameplay is asininely slow, there's very little strategy and the enemy castle is ridiculously too strong. The graphics are not good and the upgrades are stupidly expensive. If I could give a negative rating, I would. 1/5
I have no idea what's happening. They have an ever-lasting supply of bad guys. I am limited to the one main character. Most games you send different, weaker units on a time basis. I have no other units to send.
Starting from scratch is a huge miss on any game. Don't design a game where you start from scratch. Also, the board with the stairs is nonsensical. I'm sure it was designed to mean something but as currently written, it's a waste of time. How am I supposed to know how many turns I get before the computer? I feel like it's 2, but sometimes it felt like 3 (maybe because I was not aware that the stair-level was unlimited turns?). The way to purchase things is, in a word, awful. Generally, a pretty rough draft of a "game." 2/5
Fine concept, but it feels like a platformer but the badge is for levels. Wandering in the dark initially takes far too long and there's absolutely no context as to what's going on. 3/5