Nothing unique about it, dislike how the ship "drags" slowly to follow my mouse and the bonus levels are asininely filled with bullets. The interface for upgrades is brutal, as is the game start. 2/5
The first two Cyclomaniacs games are IMMEDIATE 1's when the maps involve tight spaces and hitting them with the top of your player set you back. Absolutely destroyed otherwise fun games.
The three quake'rs thing didn't work, but I did find a strategy that did. 2 fire guys, fully upgraded, one quaker, fully upgraded, 20 gunmen and 11 repairmen and a single wall upgrade with remaining funds. They never touched my wall.
This message is for ALL game designers out there - creating levels that make you play the level to master the level is one of the largest crappy, cop-out ideas ever. It's the hallmark of flawed level design.
This is one of the rare sequels that feels like it was developed with inferior technology to the preceding game. At least the physics are far better: the biker doesn't "float" (i.e. defy gravity) unlike the other one, which made that game nearly unplayable.
Finally got to the roller coaster level and the game has proven to be fatally flawed. Literally, you cannot move up the hill because the character refuses to stick to the ground. I knew the gameplay was flawed, but up until this point it was workable. 1/5 unfortunately.
Fun game, but I took a star away because the meteor level is zero skill, all BS luck. Plus, the bikes are far too often in the air and poorly balanced. Fun concept, but the physics are quite flawed.
Bombs are one-time use for some asinine reason. Other than terrible graphics, gameplay that is merely a single click and then watch and an increase in difficulty that makes it no fun (i.e. by level 4 they have shooting guys that just magically appear AFTER you infect), this is a GREAT game. NOT! 1/5
So I start playing a game that says World 1, but it gives me a choice of Worlds 1 and 2. I click up not even close to door 1 (let alone 2) and he runs forward past door 1 in to door 2 and opens another game and he's gone from this one. Atrocious. ANOTHER 1/5 for a Kongregate game. I need to find a better platform.
I think it's broken on Chrome. The yellow circles are preventing my character from moving. Even if you jump, you can't move right if you were touching it while you jump.
I feel like my character is moving in molasses. Most of the concepts are rip-offs from Mario. The graphics blow. So, other than nostalgia from times when Pong was awesome, what's good about this? 1/5
Putting the castle near the left edge of the screen in a game metaphor that fails when you release the mouse to the left of the left edge is a HUGE miss. Makes it nearly unplayable. Plus, I'm suing you for carpal tunnel.
Oh, and for all you suckers that decide to play this game, the badge isn't just disingenuous, it's an out-and-out lie. You have to kill 100 bunnies...IN ONE GAME (before death). Thus, you have to suffer through it again if, say, you get to 87. 1/5 and a report for the lie.
Don't rank up fast enough, don't gather new weapons fast enough and the gameplay is maddening repetitive. Just. Not. Good. And this was version 2? Ouch.