The mechanics on these reincarny games are sub-par. I find myself trying to figure out how to achieve what I want to try. Half the time the item selected is ignored (i.e. selecting an item and clicking on the chemicals is exactly the same as not having an item selected...that's awful). So much promise, so little success.
These games are just awful. Lots of promise, good graphics, good mechanics (although navigation in some of them is atrocious), yet the puzzles are inane.
Just a terrible, terrible game. The navigation was terrible - for example, why do you click on the door to open it and walk in, but then click on the navigation arrows. **SPOILER** And why does changing a sign, that nobody notices, change the behavior of the characters? And, how in the world does the end lock him in the freezer? Absolutely brutal, like all the Reincarny games. 1/5.
Stupid, that sometimes you're defeating the other opponents and others you're trying to make the stairs. Also, in chess you can choose not to go "all the way" diagonally or vertically, but not here - an asinine simplification. I stand by my 1/5.
This is one of those atrocious games where you have to have played it before to know the level so you can be good. That's not interesting, that's the worst type of gameplay in gaming. skill? no. repetitive? only.
Like everyone else, I agree - way too slow. Too slow for gameplay. Too slow for upgrading. The "fortune wheel" is asinine, I don't need RNG telling me how quickly I can proceed.
A pistol does 10HP and 20HP, a pitchfork does 24HP. I have an enemy character literally in front of me, I can't attack him, says, "blocked." This is unbelievably bad.
yeah, a game that is so simple that all you do is jump should jump 100% of the time I press the button. Yet this game does not. The idea that you have to jump early enough to successfully land into a small window (pardon the pun) makes the game frustratingly challenging, not fun challenging. 1/5
HORRIFIC game. He who "evolves" first wins. And the computer evolves first regardless of strategy. In a game that is essentially equal parts, any single advantage should tip the scales to a can't-win or can't-lose scenario. The "fire from the sky" special will always tip the scales so greatly in favor of the player rather than the computer, you can't lose. EXCEPT that the game "cheats" by having the computer work under different rules/conditions (i.e. they gain XP faster than you do.)
Deeply flawed. If you only get XP by killing (I watched and you don't get XP by creating), and you create a turret that just kills, you should ALWAYS evolve before the computer. Yet, he evolved well before I could. 1/5
The idea that the the same character (i.e. a ghost) can constantly do damage to your character is beyond game-breaking, it's just stupid. The inconsistency is infuriating, the lack of skill is inane and the nuances are abysmal.