Not sure why people complain it's too hard. I win the majority of the games, even on Hard. Perhaps they're playing too many risks, or maybe not enough! It's mostly luck based anyway. Love it. I'm seriously addicted to getting all the awards and hope to see some badges and perhaps a challenge soon!
Ahh mannn, 7 blocks away from using all 99 without losing any... and I mess up! :(
I like it, and for those thinking the Impossible badge is completely luck, you're clearly just not very good at Tetris. ;D I had no problem with swaying until I'd used around 60+ blocks, and then it was a matter of trying to keep it balanced by trying to get the blocks to overlap and keep those below it as stable as possible.
Good fun. Reminds me of an easy Touhou type of game. A little disappointing frame rate, and a few collision detection issues, but very enjoyable. 611,746,385 points.
Bit irritating to have died because the lasers change direction with NO notice whatsoever and gave me no time to react.
Trial and error is not a good way to get gamers to learn what to do in your game.
Did you really think this was something deservable of being on a gamesite such as Kongregate? Well done for being able to program what is obviously your first test scene for a game... now make it look polished and inject some fun into it. THEN upload it.
Stage 15 is a bit of a struggle... and you should really add an option as to whom you wish to aim for with your fireballs. It won't aim for those creeps that are closest, only those that appeared first, which is rarely the best option.
A little too easy compared to the 2nd game. I completed every level on Hard with nothing but Tack Shooters and Cannons. Never need anything else, occasionally tacks and pineapple bombs!
Thanks to this game, every other game ever created just seems sluggish in comparison. The controls are just a little TOO sensitive where the only difficulty in the game is from the response time of the buttons... which in my books is a major flaw. Shame though, because otherwise a good game!
Not very interesting and adds nothing to existing Mah Jong games... also, there's a glitch. If you have four tiles left like this: ABAB, it'll just shuffle it to BABA, then back to ABAB and so on... until time runs out. If it was truly shuffling it, there'd be randomness, not just swapping the two types back and forth. :P
This is one of those "hidden" games that definitely deserves a badge. Fun, enjoyable...
A good idea for a "Hard" badge would be getting exactly 1,000 points for killing an enemy... I've done it a couple of times, but it's not easy!
A bit simplistic and not enough to do... and there's a rather simple glitch to find. Click on a unit before the end of a battle, and leave the bubble up for the next... then sell the unit on the next level for NaN money. Unlimited money and tons of dragons = very easy game.
Terribly easy, by level 14 or so, I was getting more than $20,000 a wave... and the airstrike, mines and nukes are pointless, they attack the second you click the button in that location so they're more than useless. At least make them selectable with a keypress, or you know, make the game less buggy and suck less. 2/5
Enjoyable, but not without problems. I had one of the keys appear in the bottom right, so its name was obscured by the menu. It took me 10 or so attempts to guess the name. That shouldn't happen. 3/5
Love it. The Armor Games only skill is the one skill I never put any points in. Most pointless skill ever since I never let anything go through except the occasional Epic Boss and I always have enough to allow that. Then bomb him.
A very original take on Tower Defense games and I've been playing this obsessively since it was released on Armor Games. Well done, and can't wait for the sequel!
1st place for my first try. Simple, boring and starts to lag the controls at around 25,000 points. Adds nothing to the genre, no sound, no replayability, no fun. Sorry. 2 minutes spent on it, you say? It shows.