I'm failing to see the fun factor. Having the it follow the mouse is awkward and clunky, it's not very interesting and failed to captivate me past the 2minute mark.
Using the mouse to move AND aim is annoying and is rarely helpful. You should make moving the arrow keys of WASD. Also, was with the random enemies spawning on top of you with no warning?
Mildly amusing, but a bit choppy with the graphics... and the throwing things is extremely unresponsive.
3/5 for funness... but room for lots of improvement. :)
A little easy. The only complicated bit was the awful way the map corresponded to the play areas.
Otherwise, quite a nice game, but needs to be a bit tougher. 3/5
The mouse kept leaving the gaming area and the paddle would then stop moving, causing deaths.
If you could place a small circle denoting where the pointer is, this would prevent that.
Not very challenging.
Perhaps a timed mode, and a challenge mode where you have to do each level in a certain number of clicks... a scoring mode where you get 10 points for every second left on the timer, and lose 10 for every click and 100 for each death. Something like that.
Otherwise, no replay value, too simple.
It's no -too- bad... but a few gripes. A lot of the time, my only clue that an archer was coming was randomly losing HP since he would attack offscreen.
His arrows would not affect enemies, magically flying through those blocking him and hitting me.
Lastly, graphically... gradient shading is never a good thing.
Otherwise, a fun game :) 3*/5
A little easy, completed all 50 levels on Normal with no lives lost... on my first time playing. Basically used a mustard wall to protect my other towers when the ants that liked to destroy them came, and had ketchups and mustard behind that powered by 2-3 sugars each.
A few ketchups in the middle to help kill flying ant and some by the exits to kill any that may get through.
I'd rather have one of my testicles removed than play this game again. It's appalling, with horrendous collision detection and even worse AI. Even on Hard, one hit and the computer would miss. The only redeeming feature is the music, unfortunately this isn't a Charts Website for music. It's a gaming website.
"pst… the further to right you are, the faster you go in adventure mode. wink,wink,nudge,nudge,saynomoresaynomore"
Shouldn't have told them! It's more fun to watch them all whining about a really simple game! ;)
The only thing I hated about this game was the piss poor 3rd boss, horrible. Absolutely horrible.
I fail to see the "fun" factor... and how is this a game?
The images are badly made, and a lot of the items (mostly hair) don't even fit on the head correctly. Rushed, and horrible... even as just a... whatever the hell it's supposed to be.
I like it... but perhaps something for replay value. A timer, harder modes where the ball is maybe harder to roll, extra sensitive, powerups, an extreme mode where you have minimal time to complete the level with no checkpoints... that sort of thing.
Oh, and badges. Lots and lots of badges! :)
I love this game. The only way it can be better is to maybe break it up into mission based levels, add a few more upgrades (the ones that are there are great, but more is good!) and of course... lots and lots of badges! :D
Holy hell, do you even know how to spell anything? Or do you just smash the keyboard with your fists and hope something similar comes out?
Not a game, not even a good tutorial. Flash comes with a help guide, and plenty of online tutorials from people who actually know what they're doing.
I think this game is a little overhyped. I found it lacking anything special, and although mildly amusing... has 0 replay value. The extras weren't worth it, save for one joke I hadn't heard before.
First time round, I completed it in a little under 6minutes. Hardly a challenge. However, I -do- like the idea and this style of game... it just needs a little more thought put into it, with an increased difficulty. (Or at least another 70 more levels) 3/5