This is really awesome. The concept is really good, and thanks for the peeking. The only thing is that only one cube limit your possibilities. Could you make portal doors that lead to other cubes? It could expand the level capacity by a lot. Anyway 5/5
Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!
Little tip to get the uncommon/rare shop items: KEEP YOUR OLD WEAPONS! That way, when the offers refresh, they only count your cash on hand to up the prices. Therefore, if you're low on cash, they will still offer better weapons, but their prices won't rise outrageously. Then, when you want to get one, sell your old items all at once and presto you get the special ones!
Could you please make it clearer that you have to start the investment production MANUALLY after having bought the corresponding manager? Just lost an entire day with only my lemonade stands working because of that... Couldn't you just put it like it was in v1.0?
@Flambeau83: you're bad at math. The X3 is for EVERYTHING, INCLUDING all the AI you got so far. Your AI only boosts the ORIGINAL value. Example: at 100k AI, with your 6% per AI, you get 600k%. Spend 10k to get X3, you're left with 90k AI for 540k%, X3 which gives 1,62m%. Totally worth it.
THE GAME LIES. There is in fact a limit on how much of each mod you can have on your ship. Health/Shield/Regen/Exp/Moola are capped at your level, I'm level 2490 and I maxed out Health/Exp/Moola with 2490 mods on each. The cap goes up by one for each level up though. Keep this alive!
Wait... if each level is an in-game day... do you mean that there's only a month between being crushed by the Firewall and saving the universe?? I'd love to do that! Except maybe for the "being crushed" part...
I started with a 2/5, now with those tweaks, it's an easy 5/5. I love it. I'd still appeciate to be able to control the ships between planets, but that's an extra at that point.
We HAVE to be able to redirect our ships while they're flying, because it's impossible to follow the AI, plus it's really frustrating when opposing ships collide each other and then continue their way without any combat between them whatsoever. 2/5
Yes you can beat the first Firebolt, I've done it myself. It only gives an achievement, the story doesn't change. (hard to do by the way, I did it since NG+ 2, just to show how much grind it needs)
Loved the concept, but as it has been said, would like it to be either longer or infinite, with rebirths maybe, and better graphics and maybe more resource types?
Tough controls??? Are you kidding me??? Try it on an ipod, then you'll know. Is it me, or the game is REALLY EASY? 1st try on computer: 99% progress. Come on.
Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!