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Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Aug. 22, 2016

Rating: 0

base stats as in upgrade level zero

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Aug. 22, 2016

Rating: 0

also wonder if possible to show base stat of items before upgrade.

Developer response from IDNoise

Before upgrade? You can see current value on current level in "equipped" panel, next value in upgrade button and you want to see item's base value without upgrades?

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Aug. 22, 2016

Rating: 0

anyone figure out what 'buy in blocks' means yet?

Developer response from IDNoise

It's for manual buy. F.e. you have upgrade level = 23 and curent buy mod = 25, then with next upgrade you will get only 2 levels. Just for those who likes numbers ending with 0 or 5 ;)

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Aug. 22, 2016

Rating: 0

possibly make higher rarity items upgrade more levels? every rank being, say, a half extra or something.

Developer response from IDNoise

I'll think about it. The only stopper i see now it makes other items useless :)

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Aug. 16, 2016

Rating: 1

i have this faint memory of being able to turn off projectiles/lasers/explosions (or at least tone them down) in the last game, any chance that's on the todo list? computer is a bit burdened as it is.

Developer response from IDNoise

Hey, yep, there was such toggle. I'll add it in one of future versions.

Factory idle

Play Factory idle

May. 23, 2016

Rating: -1

to add onto that "pro tip", you can utilize the road and grass fully with conveyors if the space between gaps isn't too large. you'll see what i mean if you can decipher our comments.

Factory idle

Play Factory idle

May. 19, 2016

Rating: 1

xtr4: and i quote, "This is by design, not a bug. It helps dealing with waste"... about... 10 comments down.

Factory idle

Play Factory idle

May. 18, 2016

Rating: 0

in other words, make sure that you can "eat" all that you send down the track.

Factory idle

Play Factory idle

May. 18, 2016

Rating: 0

adds complexity, too easy otherwise. guess it should be toned down for those who aren't mechanically inclined in the least... which is being discussed now.

Factory idle

Play Factory idle

May. 17, 2016

Rating: 0

dyno: i wouldn't say you were producing *too much* per se, more like you can't sell fast enough. Also, dedicated conveyor lines aren't a bad thing, you need them sometimes. ~~~ Mr. P... i suspect that would require quite a reworking of the entire game from the ground up to implement those 'dots' of yours. the general overview, I support... however, your dots would not be worth it when you can get the same effect by merely paying attention to where you place things.

Factory idle

Play Factory idle

May. 16, 2016

Rating: 0

you could just hit clear tracks shotgun. there's a clearly defined bias if you do, and i would suggest following it by clearing tracks until you get enough xp to do your own thing.

Factory idle

Play Factory idle

May. 10, 2016

Rating: -1

dach: clear tracks or sell it all and place while paused, then make sure that your entire output is being consumed.

Factory idle

Play Factory idle

May. 09, 2016

Rating: -1

i meant released to beta :P i like spamming the forums....

Factory idle

Play Factory idle

May. 09, 2016

Rating: -1

you gonna release it and not tell your alpha testers? i see how it is :P

Developer response from Baldurans

It is not released, it is in beta :p You have head start :p

Cave Heroes

Play Cave Heroes

Apr. 05, 2016

Rating: 2

let me correct that last statement. the fact that enemies heal up full is a nuisance.

Cave Heroes

Play Cave Heroes

Apr. 05, 2016

Rating: 2

speaking as someone who has just started, boss levels are stupid because you can't proceed without spending an inordinate amount of time upgrading your weapons-you should allow us to go back to the prior level or have a repeatable low end quest...

Reactor Incremental

Play Reactor Incremental

Apr. 02, 2016

Rating: 4

crap, of course updates would continue after i've already wiped the file and written it off for lost... oh well, back to square one.

Reach the core

Play Reach the core

Jan. 15, 2016

Rating: 0

awwww... save for wiped. here we go again, i guess

Reach the core

Play Reach the core

Jan. 07, 2016

Rating: 0

i'll be back when you resolve the memory leaks a little :P

Endless Expansion

Play Endless Expansion

Dec. 23, 2015

Rating: -3

burner; yes, that was the point of my message.

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