It's not a huge deal, but almost every time I come back to this game I get gifted another 20-30 upgrades. It doesn't change my game or anything, but the number of upgrades it says I have goes up. Last night, I went to bed with 163/94. Today, I'm starting with 183/94.
It would be really great if higher levels included a greater average number of boxes per line. By the time you reach midgame, it's simple to destroy 1 or 2 boxes at a time without any effort. When it's line after line of 1 or 2 boxes, the challenge is mostly gone and it's just a grind. By the time I've reached lv 70, I've started purposefully trying to miss boxes just to make it interesting.
Buying the bounce upgrade basically destroyed me. Suddenly, I couldn't shoot at the blocks anymore, because the rebound would damage my barrier. I had to try to do trick shots for everything. Which resulted in no longer being able to get to as high a level as I had been. There's no reason for those rebounds to damage my barrier.
Well,its kind of a feature, but you can purchase "Activate Ball proof barrier" which protect your Boxtroyer from ball hits.
I've never seen that from that perspective, you are acquiring something that should benefit your gameplay, not detriment it.
Please check that the "Proof barrier is not too expensive for you that makes the game unplayable. other way maybe I should remove this feature and make the ship undestructible.
There's literally nothing to do here. I can go from room to room and shoot, but there's nothing to fight. The only other thing I can do is buy new suits with money that I can't get because, again, there's nothing to fight.
@BartJ385 Did you make a conscious decision not to read the banner at the top of the page where it walks you through how to make flash games work? Or do you just like to complain?
Pretty fun, considering its simplicity. I feel like the jump physics are off ever so slightly though, like I fall if I jump at the exact second I reach the edge of a platform.
Which is great, because by the time you can save up enough Science to afford the Moon Stairs, you can build up to Floor 20 with no problem, and it would take another 100B science for the Stairs to go fast enough to catch your progress.
Bungee should be removed (because, seriously, cash bags give you basically $0 at this point), and the Clock should move to Floor 13 (and cost $$$ instead of Science). Then the Stairs can move down to Floor 15, with a cost of 20B Science instead.
@Anniebody, the last upgrade that costs money right now is the Bungee Jumper on Floor 13. After that, the remaining upgrades cost Science. Telescope is 50M, Clock is 20B, and Moon Stairs are 100B. And that's the last upgrade, until/unless this game ever sees another update.
It's weird that everyone who says the game isn't loading is getting downvoted hard. If it's not loading for dozens of people, maybe there's an actual issue? As others have said, I get the A10 and Aethos intros, and then the game sits there with a grid of tiny dots.
@Soquar After the 10th, you unlock the Caravanserai (Camel) for 250Sx. After the 11th, you unlock Galileo (Science) for 100Sp. After the 12th, you unlock the Gunpowder Workshop for 10N. I'm working on putting together a full list.
@kgtroet No, it's not. The clock will speed up your game by 1%. Instead, use your science to research how to improve your science rate.
The clock needs to be about 10 floors earlier, 10x more powerful, and 1000x cheaper for it to be worthwhile.
There's really no reason not to have the icon for the next item display as soon as it's unlocked. Keeping it invisible until we're close to being able to afford it just serves to confuse everyone.
It's fixed, this weekend will get published!. Thanks!