$#*! My Art Patrons Say. Regarding a picture with multiple colors: "I don't like paintings without colour." Regarding a painting of a pencil in pastel colors: "It's dark like my soul." Regarding a version of Vermeer's Girl With Pearl Earring: "Too modern for my tastes." Regarding a painting priced at several thousand dollars: "For $1, how could I not buy it?"
Some sort of "Congratulations" screen would be nice. Also, while I appreciate you adding P as a switch key, a key that's within reach of the arrow keys would be nice as well. Ctrl or Shift, for example.
This could be a great game if not for the atrocious music. That's the one area where the SCGMD series succeeds so admirably. Rock music as opposed to way too much bass and loli vocals.
@sistermonkey Thanks, I was familiar with the term quaver (and hemidemisemiquaver for that matter), but I had always thought it was equal to a quarter note. Never heard of a crotchet in my life.
The jump window is very precise. It's not like many games where if you're holding the jump button down when you land, it'll jump immediately. If you press early, Snowy won't jump. Makes some of the levels (especially level 5 for me) very difficult because you not only have to time your keypresses correctly and you also have to jump early on the platforms before to even land on the platform in question.
Can you please shrink and fade the sword icon? It was constantly in my line of sight, and since you don't actually aim with the mouse there's no real reason to know precisely where the mouse is at all times. It still needs to be visible so you don't move the control off-screen, but it's way too in the way right now.
Well, I wish you best of luck in ACHIEVE-ing that ;)