I'm not disregarding anything. All I'm saying is that, as far as I understand, now different sets of gear will be better for different actions, and that those actions clear at different times. So, for example, it seems to make sense to me to switch to high stat gear to play abilities and right before the new speaking engagements clear, and to stay in defensive gear at other times to minimize the risk of getting killed by a lucky shot. So what am I missing?
I'm starting to wonder about the direction we're going with the defensive gear. I'm having a hard time imagining any situation where optimal play doesn't involve changing gear, and adding special campaign appearances will make it best to log in to change gear briefly at certain times. What about maybe making defensive gear have it's own slots, and cost somewhere in the $100-200k range?
You're disregarding most of the changes I'm making to address this. You're also assuming that protective gear is much better than it is. It's specifically useful for CERTAIN playstyles. Other playstyles will gain little to no benefit from it.
"Constituents of The Conservative Party have started running campaigns against their incumbent congresspersons. The citizens in question reportedly feel that those currently in office under the party banner are failing to live up to expectations. This is presumably due to the state of laws in the nation, as they are currently very disparate from party ideals.
Constituents of The Green Party have started running campaigns against their incumbent congresspersons. The citizens in question reportedly feel that those currently in office under the party banner are failing to live up to expectations. This is presumably due to the state of laws in the nation, as they are currently very disparate from party ideals."
Is there any way I could get a breakdown on this mechanic? I'd assume for libs health and happiness are more important to our base, while tax rate is not, but I'd appreciate more than my own applied logic to go on.
So, it took me a few times getting creamed to figure the game out as well. The game requires you to be aware of your build codes, the enemy kill codes, and your units ability codes at the same time. I'd generally pick whatever shape gives you the most total effect on advancing your units + killing the enemies, that seems to win most of the time.
The way to get max money in later levels is to get the full life bonus. If you've taken damage towards the end, just leave 1 or 2 dudes alive until your health pack is ready, then use it and kill them. It really helps getting upgrades.
When I played WoW, people accused the devs of favoring the Horde. In TOR they whine the devs favor the Empire. Congratulations on reaching real MMO status, Q.
Also note that you will never get everyone to play along no matter what you do. A nontrivial proportion of the playerbase will always prefer playing mostly solo.
Q, I wanted to respond to your response. This isn't a complaint, but the cause is that the game doesn't actually incentivize team play to any meaningful degree. This is sort of like if WoW had raids, but the raid bosses dropped the same gear as normal mobs. It'd still technically be the same game, but almost no one would raid if they could solo for the same rewards.
There are actually a lot of strong incentives for team play. Most people just don't understand them. As players get more organized and learn more accurate information (partially from me eventually fixing help), it'll force more organization in other parties.
Just to add on to what others have said, I think the letters should be different colors so you can distinguish them at high speeds. Great game otherwise though.
possible, but not really a priority. sorry.