I was pretty impressed. I just have a couple suggestions. First, it was kind of hard to select upgrades when I first played the game. I'd suggest auto-pausing the game during upgrade selection. Second, I found myself failing several times in a row and then suddenly making huge leaps, I think the game would benefit from more incremental progression by nerfing upgrades and increasing the number of upgrade slots.
This game is pretty decent, but it's got one of biggest pet peeves in TD games. At the beginning of the level, it needs to be paused so I can look at the map and decide where to place towers. With the 5 second garbage I end up just restarting it a couple times.
So. after reading all the chat logs... It seems to me that being able to affect congressional salaries doesn't really engage people in policy. It seems to me that people view it as a battle between old players looking to drive new players out and new players trying to get some cash. In that light, I humbly suggest considering setting a fixed congressional salary that's beyond player control.
Chat logs only last for a day. That's how Kang views it, but I wouldn't take a couple people in chat as being indicative of the views of the entire playerbase. Also, removing that would be fairly unrealistic as Congress in real life sets its own salary.
Are scandal coverups something you play after your scandals have been discovered to regain support or are they something you play to prevent your scandals from being discovered?
It erases the scandal from the game, which will not only prevent it from being discovered in the future, but also effectively take it away from anyone who may have already discovered it as their leads and sources dry up and whatnot.
The "hit the rat while he's eating" is just bad design. What's the point of making me either wait forever for the right shot to line up or take a less powerful shot just to get a move on.
Thanks for the feedback! I get the occasional request for this, but the opacity of item stats is by design to encourage people to dress in actual outfits instead of a powergamed mishmash of unrelated items. All items that cost any real amount of money are viable and comparable to other items at a similar cost in total stat boosts. Therefore, it is effectively impossible to make an unintelligent decision when purchasing items. Also note that while not explicit, there are consistent themes as to what kind of items boost what stats.
So, I pressed a button to pick up the rifle an enemy I just killed dropped, and it picked up a katana I didn't see instead. There was no way to get my pistol back, and it wouldn't even let me quit to menu via esc. 1/5.
Games like this can be fun, but they need stuff like upgrades and powerups. As it is, I didn't see any point to playing beyond the 30 seconds it took me to check it out.
Sure... you're now the Commander in HUrrrrhghhhh