I know it can seem like the slow way to do things, but if you're missing pieces, then canvass the entire space with a back-and-forth movement, keeping a little strip of the previous path visible on the next path back. You'll be surprised what you've missed.
TRADING!!! I ggave this game 3 stars because of no trading and no free bank. Make trading possible and make some manner of bank available without gems, then expand it with gems. otherwise, it's just a mediocre browser MMO that has to compete with the much better Runescape and even the graphically-worse by more functionally-able Nodiatis.
Cute idea ruined by lousy controls. I'd try it with a programmable controller if I had the time, but a game like this should be made playable with the keyboard. Perhaps single buttons to hit to perform special moves, as combos don't translate well to the keyboard. 2/5 for the idea.
Don't hesitate to use acid in the environment to your advantage, as with Fluid Heat (lead the two chaser diatoms into the acid pools the others create when they die) or the one where you have to kill and collect two RNA bubbles (just push the bubbles into the nearby acid streams, they take forever to kill otherwise).
I guess it's a style preference... or maybe a statement of the lack of gun points... but I seem to do much better if I just load up a small or medium bubble with seekers and just run repeatedly around the arena holding Space; the bigger a tank gets the worse it seems to suck! Also, the red is indeed a very bad idea... red strains and can damage the nervous system. The original color scheme of blues and yellows would be better by far.
Healing potions need to occur in chests a bit more often in the first two-thirds of the game. I just flat-out run out of hp by the time I get to floor 60 or so. Also, you really should keep any equipment you're wearing if you leave.
Comments about kreds are ruining this game for me. The content is completely. Friggin. Optional. You don't want it? Don't buy it. Now shut yer collective fat, flapping traps about kreds and discuss the game.
I finally got 6.4 million on Straight+Fixed. The key is that little flashing character; you always get one each game in Letting Go. Try to get it when there are a lot of other characters on the screen and pick them all up in a sweeping motion. Red characters change to yellow too so you're safe. Try to get as much as you can and if you can get that flashing bit and have a purple one come on screen right after, you're made... hit the flashing bit, grab the purple, watch all that yellow come to you. Don't count on it, though; just wait till there's a lot of bits on screen, grab the flashing bit, grab as many yellows as you can. I didn't get 5 million till my multiplier was over 120, so aim for that, and hope you get the flashing bit early in the game to get big fast and collect a lot of notes early. Good luck!
stuck on number two. yes, I see the words att the bottom of the screen. Yes, i read them. I also read the phrase "Read that", the word "That", and the "I give up" button. Now what the hell am I supposed to do? Lousy game, I give it 1/5.
Worm comes after you get the dumpster dive: do the trick to go underground. Follow the worm and bat it's bombs back at it. The monkey comes after you get the glider. Move up and down and bat the nearby bombs and it's bananas back at it. I don't know about the worm, but you may ahve to fight the monkey several times; fortunaately, it doesn't heal between fights. Groupies will get you more cash per trip; you lose all groupies if you crash, so don't get them until you have a good routine down. I did the 50k badge like Bojak said: grab 3 groupies, do tricks all the way up, do tricks all the way down, try to get as many pole vaults as you can, and if the vault is high/long enough, try to get a jump (up up up) in there. Good luck!
Just not diggin it... I had it on favorites for a while, but I just can't figure out anything other than the basic configurations. I've been using a missile cell surrounded by alternating speed and tech, and I'll save up about two dozen evolves each time, but none of my configs make sense and most of them break the basic config's batch. I don't have years to map out the various batches, so either the cost of new evolves needs to be heavily decreased or the value of all food needs to be increased. I also hate how some cells... even near the beginning... have fast fighters that can core destroy you no matter what your config... a missile cell surrounded by alternating tech and speed, sourrounded by 3-batches of armor and growth got core destroyed two cells from start. Cohesion needs fixed and rotation needs fixed.
Simple game, mildly entertaining but very lacking. Could use intermissions where you have to fight a boss, could also use "armor" upgrades but only if the game is upgraded too, easy enough without armor as is. The game DOES get harder, technically, after you finish upgrading, but only in that it throws more and more ships at you until most of the screen is green with ships and bullets. I'll give it a 2/5 for keeping me amused at work for five minutes.
You HAVE to kill the eyeball boss with the normal laz0r, the door to the super laz0r doesn't open until he's dead. The game, however, is easily beat with the normal laz0r. Just don't shoot what you don't need to. Practice a few times, and remember: each new path goes one way to the door and the other way to the key. Don't go down the door path until you go get the key.
7:56, got the badge! It's not hard, just remember to go for each key first, only kill what you need to (even if it'd be easy to just stand there and let everything walk into your lazor), and ignore the eyeball sideboss. There were a couple of points where I just died because it would have taken me about as long to work my way out, altho there was one death where it would have saved me 15 sec to live. Ah well! Cute game! 5/5