Yellow dragon pretty much ends the game. Flying, tons of hp and a fast loading 10 damage projectile, faster than the red dragon's 10 damage missile and more damage with almost the speed of a magic missile or machine gun. Which is sad because the four monsters you're guaranteed to find are the dragons. Also: some abilities having the same reload time for all monsters renders most abilities (like freeze, paralyze, etc) practically useless and bland. Make them reload slow for, say, an elf (who might just use it to get by a monster) but fast for, say, a dragon or other rare monster, who could then use it as a weapon. The game could use more weak vs/strong vs interaction. Abilities you can only use once... usually by accident... like bomb or rope... are annoying. Critters that can transform into other critters should be able to transform back.
The quests achievements are completely unreasonable without some manner of zone-based auto-quest assignment system compared to the other achievemtns. The kill count is also rather unkind.
Very entertaining! My suggestions... make everything a little smaller so you increase the playing field. Weapon options could include a "series" shot, which you have in the Fire line, a "spread" shot of some sort and a "pierce" or "beam" shot which goes through targets, and/or a "homing" shot (although I find "homing" shots tend to trivialize games). More levels. Less xp to reach each new level. Less benefit from each rank of an ability. More ranks to make up for it. Creatures that resist one or more elements.
Looking around at all the "wah wah Fallout ripoff" comments, I can't help but think "Whiner ripoff. Why don't you come back when you can whine in an original way?"
Needs an XP system and increased drop rates for unusual weapons and exceptional gear. I'm at day 4 with a sledgehammer and a normal Coyote after doing each individual scenario twice for cash and I've seen one pair of exceptional fingerless gloves, and I can't progress any further because I can't complete any of the scenarios for more cash to buy a better weapon. I've heard there's an axe, and maybe there's other interesting weapons and gear, but I've never seen them.
The time counter (by which bank interest accumulates at the hour) runs extremely slow when I don't have this page up. Bosses should also be somewhat more rare and give something a little extra, like at least dropping all gold coins and an XP drop.
What previous posts don't mention is that you need 300k to open VIP, another 200k to buy the ULTRA card, and then another 100k for the Premium. You'll need 600k to get the full interest impact.
Nevermind the mention of the above ppost about timer icons... I finally figured out that that's what the bits on the right side of the screen are for. Maybe a tutorial, instead.
Another note: I'm a level 32 knight, and still every now and then a soul serpent just flat out kills me in three hits, I think it has to do with being frozen. What's up with that?
Buff/debuff icons and timers, so you know how long before Haste, Poison, etc wears off. Numeric values of stats next to the icon so you don't have to click on them... if yer gonna show us the stats, make em easy to see. Easily accessed tip generator. Visible weapon damage and armor values. Mousetip descriptions of what each stat and value does.
Morons, Kreds are still free, just do a few surveys and you can have all the kreds you want. I don't understand... it's not difficult, you're just lazy and would rather pretend Kreds have to cost money so all the complaining here seems legit instead of sounding like a bunch of blind old women who haven't yet discovered the supermarket. However, this game is still bugged and upgraded abilities you buy do not function. I've messaged Kong and NinjaKiwi several times with no response, so don't spend your harrd-earned Kreds on NinjaKiwi goods.
Kreds are still free, just do a few surveys and you can have all the kreds you want. I don't understand... it's not difficult. However, this game is still bugged and upgraded abilities you buy do not function. I've messaged Kong and NinjaKiwi several times with no response, so don't spend your harrd-earned Kreds on NinjaKiwi goods.
I agree with Ancient Memories: The marksman trophies are ludicrously hard to get and an upgrade to damage and armor would be nice. I'd also like some kind of checkpoint system because dying and having to start COMPLETELY over sucks, although it's possible making the marksman trophies ( and thus the starting bonus points) easier to get could alleviate that. Also, you might consider adding a nuke to the upggrades, something that clears the screen or does a lot of damage in a wide area, but each one costs 1 more than the last. It gives the heavy players something to spend points on when they have all the upgrades.
Very restrictive in group selection because you're always going to need a cleric and likely going to need warrior. Needs more viable healing and tanking classes.
Just about all the tips are in the comments, and the rest can be easily found at no risk searching Google for "Armor Games Achievement Unlocked 2 Walkthrough", so no, there's no need for a save function and everyone... even those with nonstandard keyboards and laptops (the tips to complete the game with them are in these comments)... can just play the game and stop complaining.