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Jormungandr17's Comments

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Knightmare Tower

Play Knightmare Tower

Sep. 22, 2012

Rating: 2

The rate of lava rising is inconsistent. If I launch poorly, the lava rise slowly. If I launch perfectly, it catches to me quickly. Shouldn't it be the opposite?

Creatively Complicated

Play Creatively Complicated

Sep. 22, 2012

Rating: -4

Creative? No. Complicated? Needlessly so. Fun? Not in the least.

Pheus and Mor

Play Pheus and Mor

Sep. 21, 2012

Rating: 0

Had to rage quit on Level 4 due to control. Fix them or just rid of the level, would prefer the latter. When designing platformers, remember we're using a keyboard NOT a controller.

Developer response from PegasGames

Are you talking about poison or you cant jump on platform in right down part of the screen?

Dragon Boy

Play Dragon Boy

Sep. 13, 2012

Rating: 1

Actually, there are times when you are fighting an enemy and your character does faces in the wrong direction.

Flash Bash

Play Flash Bash

Sep. 11, 2012

Rating: -1

It's not spamming, but how the characters pulls off the combos and moves as if this was a controller-based games. So, the computer/AI does the moves faster as if the player could do the same, but can't. Many games, especially racing ones, have this problem. Also, the hit detection is off. I just played Luemas where I did his hyper move and Iglor just kept on coming. It actually froze/paused at that moment and you could see that it should have made contact, but didn't

Flash Bash

Play Flash Bash

Sep. 11, 2012

Rating: 0

What the hell is with Amano? He has a long sword, but swing like a bad cricket player.

Flash Bash

Play Flash Bash

Sep. 11, 2012

Rating: 0

The timing of button pushes needs more leeway. I'm in challenge with Amea and trying, trying and trying to do lightning strike, only to have it switch to her special hyper move. Take into account we're using a keyboard and not a controller, so there will be some delay in button pushing when doing special moves and combos. Also, characters should be slowed to take this into account as well.

Flash Bash

Play Flash Bash

Sep. 10, 2012

Rating: 2

Yup, as in every fighting game you have to have your cheeser. Zombie Iglor with his piledriver and Amea with spells, OVER AND OVER AND OVER AGAIN. It reminds me why I stop playing fighting games 15 years ago. Fireball, uppercut, fireball, uppercut, fireball, uppercut, etc, etc, etc. sigh Also, hit detection needs work. I hit Iglor, using Dragon Boy, with my dragon's fire ball a few times and he didn't even slow down. He didn't even have flames on him

Color Link-a-Pix Light Vol 2

Play Color Link-a-Pix Light Vol 2

Sep. 08, 2012

Rating: 4

First time playing. Could there be smaller grids for newbies? Doing a 25x25 as a first one isn't fun.

Decision 2

Play Decision 2

Sep. 05, 2012

Rating: 0

I can walk over oil drums in the regular levels, but I can't walk between a 2 ft gap between boxes next to the gun nest?!?

Decision 2

Play Decision 2

Sep. 04, 2012

Rating: 0

Too many damn dogs. It's not challenging, it's annoying. If you're going to use that many, how about giving us one?

Captain Steelbounce

Play Captain Steelbounce

Sep. 02, 2012

Rating: 5

I think you need rubber balls instead of steel ones as the sever lack of bounce makes it tedious to clear a level. I can't even clear level 1 as balls just bounce in place or move WAAYYYYYY to slow.

Dynamite Blast 2

Play Dynamite Blast 2

Sep. 02, 2012

Rating: -5

I don't get how you can have a "solution" as it seems totally random. I placed bombs in the same place three different times and had different results each time. One of them a success.

Perspective

Play Perspective

Sep. 02, 2012

Rating: -2

Looked like a good game, but as with most platforms here, it forgets we're using a keyboard, NOT a controller and many people can't react as quickly as needed.

Cargo Bridge 2

Play Cargo Bridge 2

Sep. 01, 2012

Rating: 0

The movers need to change from dragging and pushing to carrying. First, it shows it on the darn intro screen. Second, there are times when a design didn't work, but when I give a second chance, it does works all because the mover didn't do something, such as flip dresser.

Cargo Bridge 2

Play Cargo Bridge 2

Aug. 29, 2012

Rating: 1

There's a bug in level 3 of the hut one. Exiting the game and coming back to it causes several glitches. Only rope is available on the selector on the right side but hot key for wood works, power ups are either blacked out and unavailable for purchased and if previously purchased prior to exit the level are unavailable.

Cargo Bridge 2

Play Cargo Bridge 2

Aug. 29, 2012

Rating: -2

So I have a completed bridge and my guy keeps falling down as it had no walkway and I have no idea why!!!!

Dogfight Aces

Play Dogfight Aces

Aug. 28, 2012

Rating: -3

The control need A LOT OF WORK. It should be switched to controlling the actual plane, but the targeter. Where the plane goes, so goes the targter, not the other way around. It's hard to control and I find myself doing loops out of nowhere. Also, it needs a wider flying field. Dogfights need to be more than loop after loop and luck.

Developer response from wideanglegames

the mouse controls are easy. Just tell the plane where to fly with cursor and it will follow it If it is possible. Or if you have hard times with mouse controls, just switch to keyboard controls in main menu.

Zombie Situation

Play Zombie Situation

Aug. 08, 2012

Rating: 0

If you're going to have the umbrella zombies being invulnerable, make them land further away from the barrier. It's BS to have them land so close given the damage they can do.

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 07, 2012

Rating: 7

Wait a minute! I'm the Pharaoh! Why am I walking?!? Where's my royal litter being hoisted up by slaves?!?

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