why not some addition, like, an upgrade or a unit that instead of increasing on a base-2 pace, increases at base-3? Like, for example: a speed upgrade for let's say a hive makes it 2x as fast, meaning it keeps increasing at a 2^x fashion. However, what if we had a Thermite Shelter, for example, which can be unlocked through energy, and creates 1 thermites, then keeps increasing both speed and production on a 3^x pace? Something like that would be interesting. After all, why are all bonus on base-2? They are insects - not bacteria. ^^
Lots of grinding for a way too short game... The boss is harder now, thank you, but that only means that grinding is slightly more meaningful than when I played this on Armor Games. Good game, but could be much better... 4/5
you should show us the cost of weapon's attacks when on tactical mode... it is hard to know if something is better or not unless you spend half of time doing low tier quests just trying weapons to see what does the ability actually do and how.
So, you spent more time drawing the reporter's boobs rather than making a proper game, right? Been there, done that. Average game, not a great gameplay, sub-par story. Played it for the BotD.
Is it me or are longswords just a downgrade from a two handed axe? They deal the same damage or even less than axes, and both have -5 quickness, but axes have a bonus +10 to armor piercing.
...why can't I choose whether I cast a spell or attack with melee? I have a warrior but I've lost so many times because he casted two spells that dealt no damage... Awful mechanics, I say
I want achievements, definitely! Like... a 15pts badge for having unlocked every achievement and a 5pts one for unlocking every meat-unlocked structure! This game worths them.