The jumping is sticky and even badly-functioning at times, where it is not clear how it was coded. Sometimes you'll double jump, and jump upon touching the far edge of a platform... Sometimes, double jump will be impossible. Before unlocking it, just running away from a surface allows you to jump in mid-air. All of this is not acceptable in a platformer, sorry.
There is not enough feedback and the game requires better explanations toward what each skill does individually. It is all over the place. Enjoyable, but I wouldn't recommend it until it gets properly put together-
Hey, make this into a fully fledged game!! It is amazing. Groundwork for a great game, here. I would buy something that was like this but fleshed out on steam.
Like it was the case of It's Just TicTac Two, you just did the same thing again. Not that it's a bad thing, but originality alone can't get you nowhere when you become a one-trick pony.
Doing the same again with more colors is not improving the game. This felt lazy, sorry. The first one had originality behind it, but this one, not so much.
God damn it take it DOWN already! Unity no longer usable means no more games using Unity. Is it really that hard to understand? Greg, get yer butt o'er here and FIX IT! >_>
It has aged terribly, really. Too easy, with a lame "continue" system... Probably one of the laziest games of its time. Didn't remember it as so crude.
Oh, you little- Hackboxes. Seriously? For this only this already deserves 5 stars. An amazing improvement, I thoroughly enjoyed it beginning to end. Cheers!
More of a short interactive story. Doubt it would have been popular had it not been for the reference to Home. Played it for the badge, to see how it was, and it was underwhelming. 3/5
The mechanics are actually quite different this time around. Play the two games side by side, and it should be obvious what's changed.