Astral Guard on a control deck with horror, witch and weakness makes the opponent stop in its tracks. To deal massive amounts of damage, get fire elemental with merfolk apostate and a demon deck with greater demon and hellfire.
Pretty nasty.
I saw Jim Sterling playing this... the full version, that is. Fancied coming 'round to see how good it is by myself, and I'm definitely buying it. It is really unusual to see a small developer actually doing their damn job with Unity, but to see it done as greatly as you have is beyond the uncommon. Congratulations - you earned yourself a deeply satisfied gamer.
That thing the priest said... not only it's broken latin, it is not the blessing for water. Anyways, cringing with voice acting. Very good game otherwise, but I had to play it with my volume off in order to get through.
Just like Crusaders of the Lost Idols - a glorified Cookie Clicker. However, it is much better than any MMO P2W game here... yet those have badges, and these idle games (highly superior) don't. Mr Greg, please explain. Even I, that don't like idle games, acknowledge how great this is and how much it deserves to be badged...
Resource caps are too damn low. There are no clear improvements after the first five planets. Research is too slow. There is no need for multitask - you just jam all your guys together in the same research area depending on what you need. And coding... this game has lots of memory leak.
...slow. Very slow even by the common standard of upgrade games. A huge grind of a game, and the lag can be at some points disgusting. Also, don't wanna be a grammar nazi, but your text is broken. Very.
Mana pearls are useless, there is no motivation other than "go as deep as you can" and the interface is pretty damn bad. Also, balance is somewhat lacking. Seems more like a cheap mobile game than a flash game.