It is called Madness Retaliation, to begin with. This game is very old, and was made by NewGrounder Revolverroach, who long ago quitted the sequel. This game is blatantly stolen, as there is not even credit given to the actual author AND this game was an NG-exclusive. Please, admins, do something.
Left me feeling like one of those spammed games that roamed the web during the early days. Feels like this is a huge step back even from the first one. 1/5
I like this game, but honestly... other than straight-up damage or debuffing enemies' damage, no ability is useful. Stuns only work on minor foes, which can be more easily dispatched with brute force or debuffing. Damage over time is unreliable and most foes are resistant. Buffing yourself is generally bad since you just miss a turn and that's it; dealing less damage overall. And don't get me started on gimmicks that have no room in harder difficulties, like elemental magic, healing, summoning, the resistance passive tree for the warrior (Monk, initiate...) or the rogue's poisons and buffs.
Creepy images, and pixel hunting. It is like playing a paper-cut-and-color version of Daymare Town, except it is not as cool and not as deeply thought. Not a bad game, however.
If the maxed out upgrades just disappear but leave their space blank instead... you are not making the UI less crowded. Only uglier.
Perhaps make them disappear but remove their space too...? I know it can be done.
Hey, yes this is actually planned. It's just horrible to implement this in Unity by using the graphical editor. I'll have to generate the UI dynamically via scripts at first in order to make this possible. I just added this feature to show that I haven't forgotten about it. After v0.20 (or in other words after all core features are implemented) I will start with the main polishing of the game.
You should let us put more than 1 gem at a time on the factory. When you want green cubes quickly to get some purple ones, you spend a lot of time clicking!
Some numbers don't change their notation, and they stay at engineering notation... to me it is more comfortable to have scientific in all of them, but they don't change. Not a big problem, but it is a minor issue that could be fixed easily; so I'd say you should fix it because it will improve the overalls.
Regen health should not be infinite, since it really kills the auto-upgrade improvement from the Utility section. Many points get dumped there, and when it goes over 100%, it is useless.
Hey, yes this is actually planned. It's just horrible to implement this in Unity by using the graphical editor. I'll have to generate the UI dynamically via scripts at first in order to make this possible. I just added this feature to show that I haven't forgotten about it. After v0.20 (or in other words after all core features are implemented) I will start with the main polishing of the game.