@jsrodman Hi there, no actually: geologically because it's on the South American plate (not sure of the word in English). 80 % of the time, it's located in North America. And we needed a bit of challenge here :)
Strange but true: Bruce Dayton hadn't logged in for over 9 years when his birthday was celebrated. Maybe Bruce didn't like computers?
>>> print datetime.timedelta(days=21933)
21933 days, 0:00:00
>>> print datetime.datetime.now() - datetime.timedelta(days=21933)
1955-01-01 07:30:43.588665
Hah, I came back after a while and the counters are still ticking from after I finished the game. Seems like duotrigintillion is as high as the numbers go, and they're awfully big for the formatting ;-P Kind of amusing.
"items effect your character" is wrong, you mean 'affect'.
Also, don't deliver 6 successive screens of arrows and text about the shop all at once, let the player try stuff to figure out how it works.
Unfortunately the game tends to lag out for me, with keyboard input sometimes getting a full second of lag before the ship moves. For a bullet hell game this make it a bit impossible.
I think the game concept of 'making decisions' would be more satisfying if we understood what was going on. What do the days do? What causes upgrades to change in price? How does the frequency of the shrines scale?
Currently I feel like most of my decisions are totally blind, which robs them of the potential engagement.
It seems a real shame that once you get deep into trouble there's likely no way out. You probably don't even have checkpoints for the chapters, and may have to start the game entirely over. Kinda kills the enjoyment.
You can restart the entire chapter if all your characters are defeated. This doesn't heal them but you have a chance to start over. Also, you can save manually if you want, there are two slots for your own saves.
I think it's often hard to follow everything going on, mostly during computer turns.
I'm not sure what would be the right thing to address this. Perhaps a mode where the player clicks to acknoledge each enemy action would be a good starting setting? Or maybe just putting them all in a log so you could scroll back through it and read it.
@jsrodman Hi there, no actually: geologically because it's on the South American plate (not sure of the word in English). 80 % of the time, it's located in North America. And we needed a bit of challenge here :)