It would be nice to be able to over over and see what things do BEFORE you spend the resources to purchase them. Help decide what you want to unlock first instead of having to do so blindly.
There are a few enemy types that would make the game rely more on defense. You already have fast enemies, but if they moved even faster, but did minimal damage, it would give the players more reason for defense, slow, and nova effects. Phasing enemies, or teleporting enemies, could have the same effect. Something that there's not a lot of chance to kill before it hits you (but only plinks at you so it doesn't auto kill you) means you will need to invest something in defense.
Also, you could force the use of some effects later on. Enemies with a shield in front that take reduced damage from direct hits, but extra damage from bounces. Regenerating enemies would make rapid fire more valuable. "Health link" enemies where a group shares an HP pool would make multi-shot valuable.
Just, ways to diversify enemies, and make use of various upgrades in the game.
@attoffy09 The point is, no it doesn't bring you back up faster. Not unless you have a rather dramatic increase in your levels. Whereas a lot of idle games have a butter zone around 3-10x increase in levels making a different, with this game I don't really notice a rapid increase unless my new levels are closer to 1000x what they were before. Anything smaller than that, ESPECIALLY at lower numbers, is just not worth doing.
It doesn't really seem to make sense to reset in this game. It's easy to balance in such a way that you just keep making steady progress, and you can reach a point where you can just upgrade faster this way than trying to reset and work your way back up. A bit more balance tuning seems to be in order.
@basod: Ignore the jerks here who downvote instead of answering your legit question. Yes, angels are worth it. The more you have, the more money your stuff makes. You'll find that it starts adding up fast. So reset the first time at ~30 angels or so, then ~2x-3x your current value after that. You'll see how effective they are pretty quickly.
Love how fanatical the comments section is where people down-vote anyone who dares ask a question or post a bug about the game. Way to make youtube commenters look good.
So, this game has an option to buy boosts with real money. In an exponential number game. Where the only "goal" is to make bigger numbers.
I am dying to know, are you really making any money with that option? Are there really people so desperate to 'win' any type of game at any cost that they will pay to get bigger numbers faster in an idle game?!
I understand that making players wait in a freemium, microtransaction game is a way to make money for the developers. But in a completely free game it is unnecessary and frustration. WHY isn't the research just click and go?
What POSSIBLE reason is there to make up wait for upgrading your shop when the game doesn't actually progress during that time? Are you really that desperate for microtransactions as to make us unnecessarily wait longer for the next day to start?