A very nice game. There's a few glitches with it (I had one level where one piece wound up inside another piece), but overall very well done. Center of gravity and friction seem pretty realistic as well. I'm sure people have come up with some bizarre solutions as well, which makes the game all the more entertaining to me.
Amusing little shooter. I find the beam gun to be more effective than the more expensive gatling gun though, since it has piercing. I'd also prefer to be able to have rockets fire automatically with the main weapon, rather than holding down a key as well as the mouse button. 3/5 for solid, if basic, game.
And down to 3/5 becuase of the last level bs (Lord of Hell constantly ground pounds Humans, rarely Elves, making Humans impossibly hard and Elves much easier).
Increasing rating from 2/5 to 4/5. Still some minor issues, but you've fixed some of the crippling bugs the game had. Still annoyed with the final level though, spawning waves of 40+ enemies at once is cheating, no matter how you look at it.
2/5 for bugs, serious lag, and overall tedium. Seriously, what's the point of giving a boss 20x the HP of a castle? Once you've figured out how to stall and damage it, it just becomes a time sink.
There are lots of other bugs as well. And alt is a *REALLY* bad choice for using auto-fire (alt automatically goes to the browser's tab). Plus, if you lose focus of the game (such as posting a comment or chatting), the auto fire stops.
I encountered a major glitch. I collected 14 gold medals, only missing the speed run for mission 5. In one attempt, I died at the boss (he outlasted my suicide flamethrower attack). I was sent back to the menu, and when I hit "start mission", the screen starts to go wild. Cycling quickly through all the missions, it kinda looked like a machine test on old pinball machines etc, just lighting everything up.
3/5. It needs a little more balance tweaking. The fact that there's no warning that adding to your max mana pool via upgrade drastically decreases your mana regen hurts the game as well. (Mana regen is everything, you're better off doing it in game rather than upgrading.) It also becomes easy later on to just spam max level dragons. Solid concept though.
It seems that upgrading your starting mana is actually harmful to you. Your mana will increase faster if you do the "increase maximum mana" in the stage, rather than buying the upgrades.
walktrhough 1.put the girl on the moon and the boy on the boat 2.put both on the boat and wait until moon is small then give it to the boy 3.put the girl on the bird and the boy on the boat 4.put the boy on bird and leave the girl 5.dump both into the sea 6.click on the meteors and keep cloning the meteors Secret ending:put guy and girl on the moon and let them sink...
And the missing Ending 8:
Put the girl on the moon, put the boy on the bird.
For C, you have to be killed by the mines while the boat is still active. I suicided on the mines (picked them up and dropped them on me), but as the screen was fading dropped a last mine on the boat and got ending D.
Bad pathing. Stolen game mechanic, and even then, done WITHOUT the strategic element of NOT having added balls when making a match. Bad pathing. Did I mention REALLY bad pathing?