It's good to see that you're still working on this game. As I said, the concept isn't bad. I would suggest a "skills reset" button like many games have that will let you redistribute your skills in case you make a mistake (especially since you can't max out the board).
The achievement for 50 starts still won't highlight for me, but that's probably becuase I already passed that benchmark, and I don't particularly feel like resetting my save. I would like to see this game get some achievements, if you've integrated the Kongregate API to it.
Not a bad game. Still has some bugs, and an absurd achievement (50 starts? Really? Most people are going to play it once.) Plus, that achievement is glitched, and doesn't highlight when it's achieved. Finally, the silver stars should be brighter than the background, so they actually look filled in.
3/5. It needs a little more tuning, but otherwise it's a good way to kill some time.
It's also annoying that changing the deck changes the computer's deck as well, so it really gives you no advantage.
HOW did this game get such a high rating when it still needs so much polish?
Why must these games always cheat? Is it really that unfair to the computer that they have to spawn 100+ units in one swarm, or doubling up titans (same one spawning 2x at the same time), when the player can't?
Glitch: Choose speed 20, after a combat encounter, click "go" while the menu is moving back to the top. If another encounter happens before the menu reaches the top, you will be again given the only button of "go", which skips the encounter.
The one that frustrated me the most was the one that needed a printer. Great. I don't have one, and "printing to a file" does NOT seem to play nice if you don't use IE as your default browser.
Same game, different maps. Which is exactly what it's supposed to be. Suffers from a classic reward problem though. "Here, now that you've completed all the goals of the map, here's something that would have made it a lot easier if you had it before hand, but now that you're done doesn't matter at all!"
Good game, good concept, but the graphics are a little off for a game that is this demanding of accuracy. The character's sprite is further back on the path than the actual bounding box. Likewise, I sometimes have trouble "sticking" to the wall, and other times seem to grab it a little too soon. I fall through the side when my sprite is partly on it, which even leads to graphics of falling THROUGH the path. Basically, it looks like the bounding block is smaller than the sprite, or off centered, which on a game that requires this much precision is a killer.