I think developers should be required to play the game through without purchasing additional content before being allowed to declare games "finished." It'd save us not only from glitches and the like, but also grindfests like this. If it's really a balancing issue, the developer would catch it in that stage.
For games like this, it's the little touches that really make it, like the noise he makes when hitting the glass, the way his legs wiggle around before getting the lever down, or the way his hat stays where you left it. Well done!
The ability to have two puzzle pieces switch with one another would make this game much better. Moving pieces to the side first is tedious and pointless.
Great idea! Needs more flexibility on accepted answers, though. My first guess for "i" was "upside down exclamation point" and for "..." I guessed "ellipses."
A great game, but it's one of those where even the smallest lag can kill you. Add a quality button please. Also, you shouldn't be able to squeeze between a wall and an adjacent portal. Great game though!
I wish the game would let me know what the difference is between the different vehicles. Is there a good reason to abandon my upgrades and change to the next model?
Games like this should always let you turn off particles, moving backgrounds, etc. It'd allow people with fast computers to enjoy the game to its full potential without making it unplayable for people with slower computers.
"What the hell was that fly-creature-thing?" I really hate when the protagonist in games like this is too stupid to put the very obvious clues together.
So what was IT?