Sure would be nice if characters would focus their stat boosting spells on stats that are actually useful to them. Was kind of painful seeing my level 11 necromancer with +196 charisma, +20 wisdom, and +16 int.
P.S. For everyone saying it is too easy, keep playing till you get out of the tutorial levels. I think 16 is the first hard one. After that it rocks back and forth between being very difficult and fairly easy.
Got to 24 and then it got too hard. For those who quit after the first dozen levels because it was too easy, keep trying, some hard ones are coming up real soon.
Just for fun I went and did the extra content with unlimited waves and bubbles and made a tower that does 21 million damage with a reload of 1 and about 8 splash towers worth of splash. I'm up to about 30 million points so far :P
I guess I'm not manuvering my guys well enough, the third level is kicking my butt. Doesn't help that sometimes those roller things slip under my firerats even though they have nothing else to shoot at.
There seems to be some kind of really serious bug with the 'human' opponents. I constantly watch my arrows fly right through them without damage. If it was every once in a while I wouldn't mind so much, but about 1/3 of my shots pass through them. This is -really- annoying in the case of fanatics, and just plain regular annoying in the case of all the other human types.
Wow, I feel kinda stupid. I played this game for sooo long without noticing that there was a second page with tower upgrades on it. Maybe this will make it easier.
Needs alot of improvements. Being able to see how much health your/enemy castle/wall has would be great, as would even the smallest level of control over what kind of cards you draw. Being able to speed up/skip animations would be great too as they get repetitive and slow eventually.
Being able to change the color of the targeting retical would be sooooooooo helpful for me since I'm colorblind. I keep losing it at sunset when everything goes kinda redish.