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kasual's Comments

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Engage

Play Engage

Nov. 17, 2012

Rating: 955

The campaign has some of the wrong kind of bugs. The knife stops working after throwing. It's most obvious on the knife training mission. Auto-select works poorly in melee range. It switches to ranged weapons even when the cursor is very close to the melee target. Bug hives will often force a switch to RPG even though the cursor is nowhere near them. Many times I tried to swing a knife at a bug in the middle of the screen and launched a rocket to nowhere. The sniper rifle comes up at inconvenient times too. Close targets should always get priority weapon selection. There's also a rare bug that causes weapons to stop reloading and become unselectable. It might be caused by reloading at a transition point like the end of a wave. Finally, the training missions weren't giving out enough experience, especially for the final rifle and machine gun. I had to play the machine gun mission five times with perfect scores to reach the minigun. The final sniper rifle needed three or four.

Engage

Play Engage

Nov. 17, 2012

Rating: 2

With all the hidden jumpers and other spread out targets, a radar might improve the game.

Engage

Play Engage

Nov. 17, 2012

Rating: 2

The biggest problem with auto-switch is it's unpredictable. When I click the mouse, I'm trying to fire a shot. Auto-switch doesn't fire, so I don't hit whatever I was aiming at.

Into Space 2

Play Into Space 2

Oct. 15, 2012

Rating: 3

I have to agree with the collision criticisms. A healthy rocket can brush against an obstacle at low speed, get stuck, and explode a few seconds later. It's worst in space, where you can't come to a stop in time if you're traveling at a decent speed. Radar is essential for most of the game. It should be a standard upgrade at the bottom of the shop page, not a 3 slot add-on. The best radar could also show different size red dots depending on obstacle, and even replace dots with arrows to show their direction of movement. Otherwise this is one of the best launch games around.

Metal Arena 3

Play Metal Arena 3

Oct. 11, 2012

Rating: 4

Money slows to a crawl in the second half. Enemies are far apart, they have high hit points, and the best weapons have slow travel times. The combo timer runs out faster than you can kill anything, which keeps the multiplier near 1. And the top weapon is useless without the fire rate upgrade. The only reasonable option is to grind middle levels for high multipliers. The hit point jump and equipment costs are so high near the end that it feels like several intermediate levels are missing.

Snake Squad

Play Snake Squad

Oct. 04, 2012

Rating: 2

Sniper is the best upgrade, hands down. He'll hit stuff off screen before it ever fires at you. Then try to max squad size, reinforcement, and speed. A couple points in health and magnet should be enough. Enemy bullets persist for too long. It's too easy to run into a stray shot fired 10 seconds earlier. They should evaporate after a few seconds.

Knightmare Tower

Play Knightmare Tower

Sep. 05, 2012

Rating: -1

Elevator levels in platformers are going to seem so boring now. Game is click-heavy toward the end, but I can't think of a way around that. Occasionally it's frustrating when a crowd of powerful shooters is unreachable behind higher enemies. A very limited breakthrough-on-demand ability would be useful.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 05, 2012

Rating: 141

Many of the 15's are extremely challenging, not a bad thing. Are they all solvable without trial and error?

Developer response from BeardshakerGames

Yes, they are. We had just an ambiguity in level 24 but fixed it now. So every puzzle has just one solution.

Color Link-a-Pix Light Vol 2

Play Color Link-a-Pix Light Vol 2

Sep. 05, 2012

Rating: 2

1's should autocomplete. They're just busywork. Autocompleting isolated pairs of 2's would be nice as an option.

Papa's Freezeria

Play Papa's Freezeria

Aug. 22, 2012

Rating: 6

Why am I bothering with customers when I can hit the dispenser buttons for free money?

Reactance 2

Play Reactance 2

Jun. 16, 2012

Rating: 0

Not the best shooter of all time, but solid all around. This sort of game is difficult to play with mouse controls in a browser, because it's too easy for the mouse to leave the game window and stop the ship dead. A solution for that would make the game more fun. Player's bullets are handled perfectly. Enough presence to see where they're going at all times, but not so strong that they conceal enemy shots.

Kamikaze Pigs

Play Kamikaze Pigs

Jun. 16, 2012

Rating: 2

Income seems very inconsistent. A huge combo earns 1000, or a moderate sized group of planes earns 15,000. This is with the 150% income bonus. Makes the grind to final set of upgrades frustrating. Otherwise, great chain reaction game. Lots of fun to watch it unfold.

Kill the Heroes

Play Kill the Heroes

Mar. 29, 2012

Rating: 1

"Lorenzo" could have won easily if he'd sent in the Eva series instead.

Developer response from nerdook

gendo "lorenzo" ikari

Starmada

Play Starmada

Mar. 26, 2012

Rating: 1

Regarding the last rocket upgrade, why would I want to fire heat seeking rockets from my s?

Starmada

Play Starmada

Mar. 26, 2012

Rating: 0

Mouse control has the same problem I've seen in other mouse shooters. Whenever the real cursor position leaves the game borders, the ship stops moving. Since the cursor is invisible in the game, it's impossible to predict, leading to lots of damaging pauses any time the ship strays too close to a border.

New York Shark

Play New York Shark

Mar. 10, 2012

Rating: -1

Oh, shark. What have you done?

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 16, 2012

Rating: -2

He says he's trying to find his home, but I kept thinking he was really trying to meet a boy.

Moby Dick 2

Play Moby Dick 2

Dec. 02, 2011

Rating: 5

I realize a lot of people are big fans of upgrades. Otherwise Upgrade Complete wouldn't be so popular. But in this case my own opinion is that the upgrades take away from the great gameflow of the original Moby Dick. Eat people, grow bigger, faster, stronger, without interruption. Now we have to bump up the stats in tiny increments, and growing larger does nothing for health or other logically connected attributes. It's like playing Pac-Man with an upgrade screen every 100 dots. If you have to put upgrades in this game, a good compromise would be a skill tree popping up between fights, or an upgrade path scheme like the one Bubble Tanks uses. It would also be nice to see nets prepared by the crews before they're dropped. They're hard to avoid and devastating if they catch you under several cannon ships. This was my biggest complaint with the original. First game is one of my all-time favorites, and this one doesn't throw that away. Hope you keep refining the concept.

Town of Fears

Play Town of Fears

Oct. 22, 2011

Rating: 0

Feels like Talesworth Arena with more reflexes and less waiting. Click detection feels off, though. It's consistently behind where the arrow appears to be.

Grinning Cobossus

Play Grinning Cobossus

Oct. 22, 2011

Rating: 162

Love extended bossfights. Few things for this one. Upgrade screen dumps you back to the action without a pause to let you get your bearings. Bullets and obstacles are tiny and too similar to the starfield, not unplayably but enough to cause eyestrain. Jerky framerate on my computer contributed to that. And the attack patterns don't feel like they're connected with the boss. Too random, and not in an Ultimate Crab Battle way. But I still enjoyed it, please keep developing.

Developer response from Gama11

I appreciate your feedback a lot, although I'm confused about the framerate - could you tell me your computers data and what the framerate is? (press "^") It runs fairly well on my mobile phone even..

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