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Protector

Play Protector

Apr. 19, 2011

Rating: 9

Would the longtime fans of the game who have been rating down the speed and preview criticisms please try PLAYING the game in its present form? Without preview, it's impossible to beat even the easy stages without lots of trial and error playthroughs. Without speedup, all those extra playthroughs will take hours per map. The game used to be a challenging, slow-paced classic. Now it's too time consuming to bother with.

Fade

Play Fade

Apr. 14, 2011

Rating: 1

Starring 40 SPECIALLY TRAINED ECUADORIAN MOUNTAIN LLAMAS

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 14, 2011

Rating: 2

The longer I listened to the free premium content, the more it felt like paid premium content. Check out the tail fins in 3D mode. And all other shooters should have someone sing "you win" at the end of a wave.

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 14, 2011

Rating: 0

I thought the voice upgrade was supposed to make the game easier to listen to....

Gamma Bros

Play Gamma Bros

Apr. 14, 2011

Rating: 0

Using golvl2 skips 2/3 of the game. Sure it's easier to reach the ending that way, but it's only a fraction of the experience.

Gamma Bros

Play Gamma Bros

Apr. 14, 2011

Rating: 1

Flawless. Best retro shooter anywhere. Need more!

Elephant Quest

Play Elephant Quest

Apr. 13, 2011

Rating: 4

I have 498 HP, 21,896 XP, 7 minions, a fancy hat, and enough laser mine carts to evaporate armies on sight. But my canter will never go above 70. I feel so powerless.

The Enchanted Cave

Play The Enchanted Cave

Apr. 12, 2011

Rating: 0

Best thing about this game is the mix of useful artifacts and just as useful non-permanent items. Gives the player a sense of permanent advancement yet still offers hope every chest will hold something better. Also encourages players to adapt their strategy to what's available, rather than playing the exact same way every time.

Picma Squared

Play Picma Squared

Apr. 12, 2011

Rating: -2

Oh, and the single music track wore thin long before the 10x10 set. But that isn't why we play this sort of game anyway.

Picma Squared

Play Picma Squared

Apr. 12, 2011

Rating: -5

Nice game, especially once you realize it doesn't show every single possible number for each color block. Last level is much too big and too easy, it's a grind rather than a challenge. Lit green numbers were a little too close in brightness to dimmed blacks. An option to autofill "gimme" numbers such as 9's, wall 6's, and corner 4's might be nice. Monochrome puzzles were harder, yet somehow less fun and satisfying than multicolor.

Pigs Can Fly

Play Pigs Can Fly

Apr. 11, 2011

Rating: -3

Lower. LOWER. You just went past...come on, green pointer, work with me a little.

Protector

Play Protector

Apr. 10, 2011

Rating: -6

The lag is annoying. The loss of preview makes the game impossible. When I played through for the first time with preview, I already needed many tries for some maps.

Bela Kovacs and The Trail of Blood

Play Bela Kovacs and The Trail of Blood

Apr. 09, 2011

Rating: 4471

I spent 10 minutes gathering and assembling the ingredients from all corners of the room as my target stared directly at me. Fortunately, he suspected nothing.

The Premature Death of Christopher Combe

Play The Premature Death of Christopher Combe

Apr. 07, 2011

Rating: 3

I would have enjoyed this more if I hadn't gotten trapped behind the invisible boundary of the statue room while looking for spoons. When building a 3D game that encourages exploration, either include a save-anywhere feature, test clipping boundaries more rigorously, or give the player a way to respawn on the map when stuck.

Hands of War 2

Play Hands of War 2

Apr. 05, 2011

Rating: 5

"Sir, the man who's been picking us off one at a time is running toward the important object we're guarding." "He might be friendly. Let him pass."

Bullet Heaven

Play Bullet Heaven

Apr. 01, 2011

Rating: 3651

Since auto-shoot prevents primary weapon from charging up, how about using primary weapon key to pause firing when auto-shoot is enabled?

Developer response from kupo707

Yeah, I'll fix that in the sequel for sure.

Burger Restaurant 4

Play Burger Restaurant 4

Apr. 01, 2011

Rating: 100

Customers pump their fists because they never in a million years expected a fast food clerk to get their order right.

Not Your War

Play Not Your War

Mar. 21, 2011

Rating: 5

I got rated down for criticizing bosses that hide off the screen. :( So I'll mend my ways. Bosses that hide below the bottom of the screen where the player can't aim at them or predict their attacks are exciting opponents that provide the player with much entertainment and a feeling of fair play.

Not Your War

Play Not Your War

Mar. 19, 2011

Rating: -1

Letting a boss hide way off the bottom of the screen is pretty cheap too.

Not Your War

Play Not Your War

Mar. 19, 2011

Rating: 1

Heavy cannon needs closer to 100% penetration to balance the low firing rate. It can't keep up with the heavy drone swarms and cap ship attacks it's intended for.

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