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A Game About Game Literacy

Play A Game About Game Literacy

Oct. 19, 2011

Rating: 4

Am I missing something on Mini Story? No matter how I time the final jumps, I always end up a few pixels below the goal.

The Last Stand: Union City

Play The Last Stand: Union City

Sep. 28, 2011

Rating: -1

There's already a visual cue for lockpicking. The pin wiggles slightly when it passes the hold spot. If you can't move or attack, try hitting the key to switch weapons. That returned my control a few times.

The Last Stand: Union City

Play The Last Stand: Union City

Sep. 27, 2011

Rating: 20

There's a lot to like. Some early complaints. Searching is good, but game gets bogged down too much if you stop to search everything. Kitchen cupboards, for instance. Item fixit quests are too picky about the ingredients, considering limited storage space, permanent trashing, and desire to avoid backtracking. A regular pipe should work just as well as a broken pipe, and the fixit quests would flow better if all the various recipes were accessible at once. Storage locker using weight doesn't make a lot of sense, it's on the floor. Holding all the heavy objects the player can't lug around should be its primary purpose.

Delivery Man

Play Delivery Man

Sep. 19, 2011

Rating: 1

If the combo meter doesn't go up, it's because you shot a vehicle out from under the driver. It only counts driver kills.

Orbital Decay

Play Orbital Decay

Sep. 09, 2011

Rating: 2

Great game. Love the concept and atmosphere. Too much happens offscreen, expecially vertically. Minimap would be good too, maybe as a purchase. Needs a fast forward for repeat playthroughs.

Dead Metal

Play Dead Metal

Sep. 09, 2011

Rating: 4

This game and Bubble Tanks both take place too close to the player ship. Biggest threats are usually too spammy to fight at close range, so they end up dying offscreen. Maybe dynamic zoom to show the nearest large enemy would make tough enemies more satisfying. Or bigger screen size.

Dead Metal

Play Dead Metal

Sep. 08, 2011

Rating: 10

Fun, but please add autofire!

Space Trooper USA

Play Space Trooper USA

Aug. 30, 2011

Rating: -1

If this is high school, I don't want to go to college.

Parasite Strike

Play Parasite Strike

Aug. 29, 2011

Rating: 1232

Who authorized funding for surface-to-air flamethrowers?

Parasite Strike

Play Parasite Strike

Aug. 29, 2011

Rating: 1

The aliens come back over and over every time they die. Fortunately, I come back over and over too.

Infestor

Play Infestor

Aug. 29, 2011

Rating: 3

Overseer: "Very funny, Bob. When you're all done blowing yourself up, can you get back to your spot and stand there? We're on a deadline."

Infestor

Play Infestor

Aug. 29, 2011

Rating: 9

At least I'm doing something productive with their lives.

ClickPLAY! Rainbow

Play ClickPLAY! Rainbow

Aug. 29, 2011

Rating: 3

300 clicks on Fan-Tastic. That's not fantastic.

Frantic Frigates

Play Frantic Frigates

Aug. 26, 2011

Rating: -2

What did I do to make everyone so angry?!

Escape from Puppy Death Factory

Play Escape from Puppy Death Factory

Aug. 24, 2011

Rating: 4

Controls seem a little more slippery than necessary.

The Book of Living Magic

Play The Book of Living Magic

Aug. 22, 2011

Rating: 2

Needs a content warning! Eyeball forest is fine, but ketchup on fries????

Castaway Island TD

Play Castaway Island TD

Aug. 19, 2011

Rating: 0

Could integrate the mouse controls better. Good game though.

Test Subject Blue

Play Test Subject Blue

Aug. 19, 2011

Rating: 39

I haven't seen this many confusing portals since...well, Portal.

Flur

Play Flur

Aug. 09, 2011

Rating: 1

Pixies have a strange political system.

Flur

Play Flur

Aug. 08, 2011

Rating: 1

Nice premise, has potential. Some of the pink dots don't stand out well enough in a crowd of fast moving greens, or they fly at you too fast to react. Lots of time between achievements, so could use an in-game indicator of how far we're progressing. 2D sprite sprite feels a bit lacking. Deeper and smoother animation would help the feel of the game.

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