There's already a visual cue for lockpicking. The pin wiggles slightly when it passes the hold spot.
If you can't move or attack, try hitting the key to switch weapons. That returned my control a few times.
There's a lot to like. Some early complaints. Searching is good, but game gets bogged down too much if you stop to search everything. Kitchen cupboards, for instance. Item fixit quests are too picky about the ingredients, considering limited storage space, permanent trashing, and desire to avoid backtracking. A regular pipe should work just as well as a broken pipe, and the fixit quests would flow better if all the various recipes were accessible at once. Storage locker using weight doesn't make a lot of sense, it's on the floor. Holding all the heavy objects the player can't lug around should be its primary purpose.
Great game. Love the concept and atmosphere. Too much happens offscreen, expecially vertically. Minimap would be good too, maybe as a purchase. Needs a fast forward for repeat playthroughs.
This game and Bubble Tanks both take place too close to the player ship. Biggest threats are usually too spammy to fight at close range, so they end up dying offscreen. Maybe dynamic zoom to show the nearest large enemy would make tough enemies more satisfying. Or bigger screen size.
Nice premise, has potential. Some of the pink dots don't stand out well enough in a crowd of fast moving greens, or they fly at you too fast to react. Lots of time between achievements, so could use an in-game indicator of how far we're progressing. 2D sprite sprite feels a bit lacking. Deeper and smoother animation would help the feel of the game.