Great game concept, although the actual match-3 component of the game play is disappointingly clunky (slow, have to wait for drops to match more, etc). 4/5.
It's not even the ice that makes this game rubbish. Mainly the horrible wall jumping. Maybe should've named it "I HATE GAMES WITH TERRIBLE WALL JUMPING"?
5/5, but a few things: Would've liked to see this be about as short as Coma was. The length in this game was only padding. Last level should've just been a walk through the church to the end. Also, the lack of mute and control options in an otherwise well made game is a little bizarre.
Zzzz. What a load of crap. Yet another half-baked crud-muffin from Nerdook. If there was any real link between the music being played and what was going on on screen this would be interesting but as it stands it's just some vague gauging of average volume level. The only positive side is that the graphics are cute, but it's in the same cookie-cutter way that all of Nerdook's games are.
This isn't really bad lag as much as it is bad mouse code. Worst I've ever seen. Game play was passably fun for a bit, but got too easy, and there was nothing to spend money on for the last third of the game. Left a bad taste in my mouth, so to speak. 2/5.
@Lustre "I think Nerdook and undefined are competing for the best games." - You mean the most uninspired, phoned-in, repetitive, insubstantial games, right? I mean, it's an easy typo to make.
What a horrible excuse for posting a new game. Of course all the fanboys are blindly 5/5ing it, but... what has changed? "New quests"? No one is playing this game for the generic text between the TD levels. If you're that bored that you want to play all the same levels all over again, be my guest, though.
Why not complain about the length of the game? It wouldn't really be fair if this beat other more substantial games for prize money, just because all the fan boys are dropping 5s on it.