I'd love to see some variation amongst the workers, even if it was just visual. Maybe an age representation, gender, etc. It could also be good to have different grades of worker with higher initial soul costs, e.g. one that can carry any kind of material from level one could be extremely handy in the early game. It could also be interesting to have the workers do other tasks, such as requiring workers to spend time building the upgrades rather than them instantly popping up. To that end you could choose a dedicated builder worker who is better at building than normal workers but bad at collecting. Just some ideas.
This seems okay but there's a problem with the cursor. It doesn't land where you click when drawing roads and zones. Since this make it unplayable, I could only give this 2/5 for now.
One way to alleviate the issue of the town taking up too much space would be to convert the game world to 2D, rather than 1D. Could make the whole thing a fraction more interesting as well.
lol this game is a lot of fun for such a simple concept, well done. One big problem: If you start the game and slide your mouse off the edge enough, the cubes just go past you forever. cheaty cheatersons!
I quite like it. I didn't like the way the jetpack accelerates sometimes though. If I'm falling, it should take a while to reverse my direction. It felt a bit weird.
Ah, looks like I had the controls around the wrong way a little, but still, the clicking is pointless, and in this control scheme, annoying. Too easy to be on a roll and mix up which action I'm using, and there's still unneeded clicking going on. I'll stick to Windows Minesweeper.
You could improve the playablity of this by removing the need to click the mouse. The mouse click is pointless, you could simply have it so that if my mouse pointer is over a square I want to flag and I press S, it flags it.
Fun thing to do: Drive away from the city for a while, then turn back toward it and drive back as fast as you can. Wait for the grass to appear to be going the wrong way underneath you, while the city is still approaching. Trip balls.