It would be nice some balance for those who enter late into a game, something like 200 resources for every minute the game has been runing (just an example, you guys can test out and balance the values or maybe have a different idea)
Yes we are aware of this bug, it has been prominent for a while. We are trying hard to find the source of this bug, but its a tricky one, please bear with us while we correct these bugs.
I wonder if devs ever realize some people on kong use laptops. I would understand if a 11" - 15" screen is considered "small" but im using a 17" laptop (which is one of the biggest laptops in market) and i can barely fit the game in my screen (I only have tool bar, tabs and URL. I dont use any additional bar in my browser that could be taking space). So yeah, unless someone have a 19" or gaming laptop (they usually have higher resolutions) they are going to have a hard time trying to play this game.
It started as a fun little game, i died 3 times at lvl6 and 2 at lvl8, that was enough "grind" to get the last quiver and nice atk/speed (i ignored the other upgrades). Then i managed to get to lvl13 not only without getting killed, but, not even getting hit at all which made it boring for me, i dont know how many levels there are but i decided to quit at lvl13 cause of boredom. 2/5
Pros: Its cute / Cons: Expectations raised by the sentence "take idle games one step fruther" but its the same as any other idle game. It was made with stencyl. It's a bit annoying to use the mouse since it was made for touch devices. Its annoying how menu hides when placing the cursor on the " all the way to the top of the upgrades to be able to go back to the game. Its annoying to change from game to upgrades menu because upgrades hide the game. 1/5
cant train/upgrade mechanics because i cant scroll down. Just add a scroll bar like the ones in cars or something. Im using a 17" laptop, that is one of the biggest laptop screens in the market so im guessing you just lost all the laptop players.
Being objective, this game is pointless, unfair and probably max rate would be 2/5. But, for some reason i just want to finish it so badly that i keep playing over and over again. It frustrates me how i cant see my position in map so much that eventually i just ignore it and run randomly trying to find the flowers. Its addictive enough to consider it fun. 4/5
Did a speedrun. Took me 6 hours to max all the research upgrades. I believe the problem is not the amount of resources per battle, but how easy you can get research points. Even with low resources you can win a couple of battles, restart, research the upgrade for more territory, repeat. Once you have a decent amount of territory upgrade, start getting offensive upgrades, then resource upgrades. Every 5 minutes i was able to get 3k-4k resource points.
I dont know what kind of game is this. I don't feel it as a clicker because soon clicking is useless. I cant say its Idle because the best strategy is to battle, reset and repeat. Maybe a time waster?
Thanks for the feedback! I meant for this game to be fully playable as an idle game, but battles are there to give a boost to anyone who wants to put in the effort of clicking.
Is there something you (or anyone reading this!) can think of to make this more obvious? I was thinking maybe battles give too large of a reward right now. What do you think?
There needs to be a more efficient way to generate/show the blacksmit items list. At infinium sword 19xx (the item #10010 in the list) my laptops hangs for 5 minutes when i click the item name to show the list. We know how I got there but that is not the point right now because i did it for test purposes only and im getting a hard reset right after sending this comment. Anyway, eventually players will craft high items and will find this problem.
3 things that i would like to see. 1: Exp/s or exp/m. 2: Party kills needed to advance stage. 3: Low-resource idle-mode (some idle games do this by hiding all the graphics after losing focus or X minutes of idle.). For me the 3 is very important because im playing other games in a not-so-good laptop and i cant play those games and this at same time which reduce the time i spend here to 1 session of 2-3 hours during night. If this is implemented i would be able to play more during the day
i gave up at lvl 30. While its not impossible, it pisses me off that what makes that lvl so difficult is a bug that the devs already stated they dont want to fix. The 4/5 i was gonna give went down to 2/5
2 things. 1st: I know is not your fault since its a common thing for most unity games but it seems my game crashed while saving. My file didnt got deleted but i got negative charged gems thingies (-2,147,483,648). I wasnt too far so i wouldnt mind doing a hard reset... if there was such button. Anyway, 2nd thing is a question. Do the passive skills work when a hero is not in your party?
Yes we are aware of this bug, it has been prominent for a while. We are trying hard to find the source of this bug, but its a tricky one, please bear with us while we correct these bugs.