1600x900 res (17" laptop) and i still get the bottom part chopped. The game width barely fits (cant see the chat on the left if i make it fit) and height i can see from top to "developer log" button. Most people on PCs have bigger screens with nice resolution, but laptops arent that big.
Working on a fix right now!
edit: I've uploaded a lower res version of the game that should also have the "bottom part chopped off" issue fixed. Can you tell me how it looks now?
Also, I'm investigating whether it's possible for people with higher screen resolutions to play the game in higher resolutions. I spent quite some time in the game code to make it possible to scale it to all sizes, but unfortunately it seems Kongregate at the moment picks one-size-for-all with no real scaling possibilities.
@IffBeaFate: That is a lame excuse. There are online games where most of the items that you can buy with real money are fashion or things you can get in-game anyway. They have had their servers runing for some years which means, are still profitable. Game is an industry and the developers deserve profit but they should look for a balance where people can enjoy their game. Games with a good balance have the biggest community because free players can enjoy the game as much as paid players and this makes more players get interested in the game keeping the server alive.
I wish i could kill my companions or at least stop more from joining. They seatling all my food. I have a friggin phaser gun, i doubt i need so many companions
Bringing the topic again because the dev seems to reply to some messages but not the one about this topic. Is it normal or a bug that the enchanter works slower when offline? for example, When blacksmith craft an item at 1/s, enchanter works 1.2/s, merchant 1.3/s and the rest of the workers can keep the materials supply with no problem, why when we go off and come back we have items crafted from blacksmith in our inventory when the enchanter speed is higher than the blacksmith?
Follow up of a message from 1 week ago: Last day of 2nd week i got 600k SP. 1st day of my 3rd week i got 3m SP. I have unlocked 4 SP skills and one of them is maxed (reduce upgrade cost). I dont know how fast the SP prices will increase but currently i think im getting a huge amount of SP per day
For some reason the enchanter always fall behind when going offline. Is it a bug or its supposed to be like that?. Some people say he stops working but ive noticed when his ratio is 40%-50% higher than blacksmith then he doesnt fall behind
@Timelessness: As far as i know (heard it from other game's dev), when unity plugin crashes there is a high chance to delete your save file. I heard its a common problem in unity idle games which is why all/most have import/export freature
@tajg0: Chrome doesnt support unity plugin. Its not the game's developer fault, complain to google (since chrome belongs to them) and/or Unity Technologies.
Currently i use only inflation and fast producion skills. I started with fast production because its 20% per lvl. 5 lvls means 100% which makes you get the double of money while 5 lvls in inflation increase by 50% only. Unlocking new skills is pretty expensive but keep in mind that after you unlock them they will cost the same as your 1st one to lvl which is pretty nice considering you make points faster when you have nice skills.
update on my last message: Yesterday i made 10k sacrifice points, today, i made 40k. Those arent my total points, just the ones made in those days. @xandramas: my enchanter seem to work when offline, maybe you have a weird bug? I dont really know if its a strategy, but usually i spend all my money in merchant and if the speed increase is good enough then i sell at a higher price, then i adjust the blacksmith to a higher material with similar speed than the new merchant speed and i do the same for enchanter. I stay in the game for 10-15 minutes to see if the ores/bar/ingredients/treasures are fast enough, if not then upgrade as needed. Probably, the key is not to close the game or go afk for a long period of time without having an efficient production line. Currently im making molybdenite mail at 1.12/m rate, enchant at 1.14/m (somehow enchanter falls behind if have same rate as blacksmith) and sell at 1.16/m rate
@xandramas: Maybe "a few thousand" means more than i think it does because i have 1 week playing and i got 10k sacrifice points yesterday, so, im guessing by my 3rd week i should be making more than "few thousand" per day.
@rick4235: Im not sure if i understand it but if you scroll down the stats you can see the weed, meth and cocaine income in $/sec and some experience and prestige information aswell.
@omegus: The mail is better option than swords. Mail value is around 3 times higher than sword and power needed is 4 times higher (not exactly accurate but its a good approach for most materials). Now, why is it better? As you said it, the ores/bar will always be faster and cheaper to lvl so probably to move from sword to mail you dont really need to spend a lot or any at all into ores/bars. Considering it takes 4 times the time for 3 times the money you would think you are making less money, however, since it takes longer than sword, you also need to adjust your enchanter to a enchant 4 times slower, meaning, your mail will worth way more because it will have a higher enchant than the swords. Same with the merchant, you might be able to sell it at a better price too.
people complain about an idle game with almost 70k plays but they say nothing against the cash-grab multiplayer games with 4* ratings and over 500k plays...
It would be nice if it could save the fps settings. Its not a big deal but after a while its kinda annoying to reduce the fps (i play in 5-8 fps to avoid $/sec blinking) everytime i come back.
Happy to hear that!