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Ice Beak

Play Ice Beak

Mar. 29, 2013

Rating: 1

The end boss fight is completely not obvious how you damage it. Freezing all of the fire jets at once did nothing. Nor did any efforts to steer it into things. These being the two intuitive methods I came up with based on the levels prior.

Caesar's Day Off

Play Caesar's Day Off

Feb. 04, 2013

Rating: 3

I've done a few playthroughs to get all the endings, and I can't crack something. There's this open space in the ending, right below Caesar and to the right.. To the left is the gladiator and to the right the cashier. I dunno, nothing I ever do has anyone ever show up there. Weird. On a related matter, India Jones and the Crystal Skull sucked. More cringe-worthy than Human Centipede.

Wilt: Last Blossom

Play Wilt: Last Blossom

Jan. 21, 2013

Rating: 0

I found a number pad. Okay, so there's some clue else where I need and I'll type it in, I thought. There is no game function at all to exit that menu. If you don't know the password yet, you have to reload the entire game.

Creeper World: Evermore

Play Creeper World: Evermore

Jan. 04, 2013

Rating: 3

Does anyone play these maps or are they randomly generated? It's January 5th, and I'm looking at this map where I can maybe have a singular mortar and a blaster by the time the creep overwhelms utterly. The possible build space is hopelessly small. I say this not as a n00b but as someone who has beaten Creeper World: User Space and quite a long string of the stages on this game.

Ubooly & Friends

Play Ubooly & Friends

Dec. 13, 2012

Rating: 1

Had to find a walkthrough for Hums, and I have no idea what the clue was supposed to mean. That's my only compliant.

Liquid Measure 3

Play Liquid Measure 3

Dec. 13, 2012

Rating: 1

Could use a level editor.

Treefrog Treasure

Play Treefrog Treasure

Nov. 15, 2012

Rating: 13

Concerning my earlier post, to get 1-9 full gems, if you approach the first math-puzzle-thingy (for lack of a better term) from the cealing and then rush to catch the gems you can get them before they fall into the lava. So while it is doable, I don't know that the target audience would try it.

Treefrog Treasure

Play Treefrog Treasure

Nov. 15, 2012

Rating: 35

On world 9, at the first problem, 2 of the gems fall into the lava and can't be reached. This is annoying to me as a completionist, and may distract a child learning fractions as they answered the question correctly and still had "points" taken off.

Frozy and Fred

Play Frozy and Fred

Oct. 24, 2012

Rating: 13

I have lost "H" metals when re-playing stages and not picking them up again. This makes it harder to search for all of them, since some of them have long solutions.

Frozy and Fred

Play Frozy and Fred

Oct. 24, 2012

Rating: 0

During the "First Boss" fight, I had the issue where the exclamation blocks wouldn't spawn. I think it has something to do with the time between using one exclamation block and hitting the boss, because when I didn't make it on the first jump but went back for a second shot I found the next round of down lasers never ending.

Frozy and Fred

Play Frozy and Fred

Oct. 18, 2012

Rating: 0

Bug prevents access to stage 4.

Trichy and Evil Hedgehogs

Play Trichy and Evil Hedgehogs

Oct. 11, 2012

Rating: 1

Why does this game have a walkthrough? Who is it for?

Necrosis

Play Necrosis

Aug. 24, 2012

Rating: 1

Stage 34 is glitched. The space to the right of the rightmost garbage bag appears solid but the bag falls into it and can't be moved.

Developer response from CloakEnt

Sorry about that; fixed.

vvvvvv

Play vvvvvv

Aug. 22, 2012

Rating: -1

This is the full version? Isn't the trail already on Kongregate, posted by a different account?

Developer response from MCGINN123

nope

Splitter Pals

Play Splitter Pals

Aug. 11, 2012

Rating: -2

All glory to the Hypno Toad.

Red Remover Player Pack 2

Play Red Remover Player Pack 2

Aug. 11, 2012

Rating: 7

I can't beat Auto level 5. Yes, the auto

Cold

Play Cold

Jul. 20, 2012

Rating: 0

The response I was hoping for from my previous comment was for the designer to possibly consider such things as after you die, if you haven't hit any buttons (or say have moved to another browser tab) the game would stop the death counter, or something like that. Rather than if the player is still trying to guess what he is supposed to do just leaving an ever increasing death counter running. But you can take the troll road if you want.

Developer response from BenSironko

The death counter is like par in Golf. The idea is to pass three columns with as few deaths as possible. I'm not trolling. The description of what to do is about as clear as it could be. What more can I say than jump with the Mouse and move through three columns?

Cold

Play Cold

Jul. 20, 2012

Rating: -3

You give no introduction, no indication on how to play, and immediately put the player into rapid instant death with a death counter. This is the worst way to begin a game imaginable.

Developer response from BenSironko

Saying a game can't begin abruptly and without instruction is like saying a song can't begin with loud and/or atonal sound. People in the Middle Ages probably wouldn't have liked loud, atonal music just like people right now are stuck in their narrow conception of game design "rules."

Shape Shifters

Play Shape Shifters

Jun. 28, 2012

Rating: 6

Not fully a Were-box clone. The gem element is new, and you can't directly change the enemies. I think it needs a bit more of what Werebox 1 doesn't have, like the gravity changing of Werebox 2, or the different sized boxes. Still, it's not as derivative as people are saying.

Developer response from drgamescom

Thanks for your comment!

Reptiles and Climby Things

Play Reptiles and Climby Things

Jun. 28, 2012

Rating: 2

Well, it is exactly what it claims to be. Snakes and Ladders doesn't translate well to a video game, it being all about dice luck. I think if there was some mini-game element that replaced the physical dice roll you would be on to something.

Developer response from pezmetal

That was the idea that I had, but I never got around to actually implementing it and I haven't done any Flash for a while now, I've had other things to focus on. When I get back to it, I'm determined to make this a decent, fun game.

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