A little annoyed that I didn't get one puzzle, and it was because I had all of the switches on the opposite colors. A bit flow breaking there, it would have been more obvious if the lights were red and green instead of red and blue.
This isn't a physics puzzler. It's a magnet game with terrible controls. Winning has very little to do with planning and forethought and almost everything to do with dumb luck.
Physics game makers need to stop putting the walkthrough button or the one that links to their site in the relevant play area. It's annoying, and you might think that by the third game they would have learned. Also some of the puzzles aren't puzzles at all. The Pinocchio stage, really guys? Graphics are improved, but everything else is the same or worse.
Looks like a puzzle game, doesn't play much like one. It is nice to see something even vaguely original in this genre, but this feels like a near miss to me.
The characters are not near even in terms of power level. Bit is just awful. I thought because I breezed through as Ryu that maybe the problem was that Bit was just too week, but I'm having similar problems with Pixel too. The thing is that I played Ryu first and beat the last boss on my first try without max stats. And I didn't even get super lucky either, just made use of defence and counterattacks. Ryu > Pixel >>> Bit.
Screw stage 39. After figuring out how to do it in the insanely low par 4 it only took me about a hundred tries to get it because I pack the required robotic precision. What you should do is declare it a par 7 so then if you pull off the 4 piece maneuver you get the big gold star.
The enemy here is the control scheme. On stage 34 in particular (which is as far as I plan to continue) I have to pull off stage, ensuring that I fling on blind luck. I also don't feel that the ability to mid-air fling adds to the game at all and it only adds to the problem of luck over skill.
Beautiful idea, entirely lacks learning curve. Levels go from very, very easy to Wheel with absolutely no indication of any kind what to do. Engine works, but levels need a gradual difficulty progression.
You need to get way more points on stages when you die. Grinding the level 4 before your current objective gets rather old when the costs to buy later abilities spikes so much. There is also a massive disparity between the weapons that needs to be addressed. At least make the inferior weapons cheaper, or necessary to get to the better ones. Any points spent on the acid gun are completely wasted.
The lag is unbearable, and the last chapter when you suddenly are doing timed jumping platforming is a clear sign that the designers don't recognize the problem of control lag.
This game is simply awful. What are you supposed to do about shrubs on ice? How about when they are next to the cliff? If you ever hit one shrub, restart. This is fun how? I could imagine if you started at a decent pace there may be something to it, but that mode is locked from the get go so why should I play through the miserable crap to get to unlock what only has a chance of being a decent game?
I admire that someone coded the xkcd comic, but after the initial comedy wears off you are left with an unplayable game. Dear gods of Kongregate, don't make a badge for this game. Especialy not a card challenge.
The camera won't behave. I would rather see where I'm going than stare at the ceiling and the center camera buntton (v) doesn't help. The game is unplayable without functional camera controls.
Great game, 4/5. Would have been 5/5 but it was really to easy. Also the bad ending was too bad. This is nitpicking, but really the ONLY ending is the good ending.
Agree, that is why this game is free, and made by gamer for gamers