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Kenaron's Comments

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Kodachrome

Play Kodachrome

Jun. 13, 2014

Rating: 1

A bit annoying gun upgrades don't show up on the map. I've got 4 of them and all gems, and can't move on to the end of the game.

A Kitty Dream

Play A Kitty Dream

Jun. 12, 2014

Rating: 12

I was annoyed at this for a while, the white room specifically, as I had gotten the correct solution on the 3rd puzzle and didn't realize the door had opened. Then tried for some time to get the left-most block to stop exactly on its intended square, which is impossible while still getting the others in into position. So I raged, but it was more my fault than the game's. I'm adult enough to admit that.

Liquid Measure Crystal Water Pack

Play Liquid Measure Crystal Water Pack

Jun. 12, 2014

Rating: 36

If they want to add a new set piece, a collector that requires infinite water could be good. Rather than punish infinite loops, you would have to fill all of the other containers exactly and make an infinite loop that flows into infinite void.

Swapster

Play Swapster

Jun. 05, 2014

Rating: 6

I got to stage 14 and my reaction was "Oh, we're going to go that direction with this." *sigh*.

Sprout

Play Sprout

May. 31, 2014

Rating: 4

In addition to a wind indicator, I would like to be able to queue transformations for the many times when I go the wrong way and have memorized what 4 steps bring me back to where I was. Being able to skip animations that you've seen before would also do well.

Sprout

Play Sprout

May. 31, 2014

Rating: 3

What got irritating is having to continually re enter the same sequence to get back to where you left off over and over and over. Would it be too much to ask for a wind indicator before I have to back track every single time I use dandelion?

Disaster Will Strike 3

Play Disaster Will Strike 3

May. 26, 2014

Rating: 3

A game like this is only as good as the level design, and the level design holds it back. Also I subtract 2 stars minimum from any game that puts the walk through button near buttons you have to frequently use, like the state restart button. This game seems to exist to generate hits for the walkthrough page more than anything else.

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

May. 25, 2014

Rating: -5

This game entirely stopped being fun at the 9th stage. It was going strong for the first four stages, became hit/miss for the next 4, and stage 9 is simply uninteresting difficult. By that I mean it doesn't pose a question of how to be more effecient, it's simply a stage in which one has nearly no energy compared to the amount needed to make any progress.

Galactic Gems 2: New Frontiers

Play Galactic Gems 2: New Frontiers

May. 10, 2014

Rating: 1

Stage 24 demonstrates that this game was designed by someone who doesn't enjoy puzzle games. And I certainly don't any more, after restarting several dozen times.

Creeper World: Evermore

Play Creeper World: Evermore

Mar. 20, 2014

Rating: 1

My 3/20 strategy was to rush to the right two powerups (decrease build cost and produce more energy), the move base to the upper left corner. Build up reactors, keep at least one drone bombing the largest creeper concentration on the map. Push out from there. 27 minutes, I could have shaved 5 minutes at least if I hadn't lost 4 reactors to a spore attack early on.

Harry Quantum 4: Doc Star

Play Harry Quantum 4: Doc Star

Feb. 15, 2014

Rating: 4

On the keypad, I'm not sure why the solution isn't 2377. Seriously, what keypad to number system were we expected to know here?

Creeper World: Evermore

Play Creeper World: Evermore

Jan. 24, 2014

Rating: 3

1/24 Didn't move Odin City once. Avoid the temptation to make your first campaign of expansion off the starter island to the east. North to the island with an upgrade, get 10% more energy. I kept 6 or 7 blasters guarding the small stretch in the ground-level before going up to relays for higher ground. Another tip, when building your army to leave the initial island, after completion move units to the southeast (and disarm). Once you have enough to hold your north relays, pause and put them into position (and re-arm). Build space on the initial island is at a premium.

Kakuro

Play Kakuro

Dec. 02, 2013

Rating: 1

Big green check mark does not leave screen sometimes upon puzzle completion.

Kakuro Light Vol 1

Play Kakuro Light Vol 1

Nov. 27, 2013

Rating: -4

It keeps happening that the spaces telling the sums of the rows and colums just disappear. The board becomes blank white, except for numbers I input, but the puzzle itself can't be seen. Has happened to me 3 times so far.

Pause Ahead

Play Pause Ahead

Nov. 22, 2013

Rating: 1

I didn't realize until stage 17 that hourglasses give you more time. That's... important for solving the next few stages.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: 2

One of the most innovative mechanics for a puzzle game I've seen in a long, long while. My ability to progress past stage 17 is limited by my double-tap pause reflex and that's about as far as I'll ever get, but I very much admire what this game stands for and wish the more hardcore amongst us to see it to the end.

Captain Nutty

Play Captain Nutty

Oct. 31, 2013

Rating: 2

The first magnet upgrade does nearly nothing. The second is a minor convenience not really worth buying. I find it odd that after beating the game I was not able to return to the shop menu. I wanted to see inf the magnet became useful. I have to suicide to get to the shop, which is irritating. I also didn't get the coins and acorns from my successful runs either.

Don't Shit Your Pants

Play Don't Shit Your Pants

Oct. 14, 2013

Rating: 0

I got 10 achievements, but the crown failed to count for some reason. Deleted save and got it second time around. I suspect the order you get the achievements effects if you get the crown.

How Smart Are You?

Play How Smart Are You?

Oct. 13, 2013

Rating: 12

The hints are all just awful. I loose IQ points for resorting to hints, and they never say remotely useful. Case and point, the Indian portrait room. I figured out the picture order easily at first glance, but when every way I could come up with to tell the game my order had bright red flashing lights letting me know me am dumb, I asked for a hint. What a great hint there. Maybe revisiting some of the previous room's puzzle piece arrangement mechanics would have been better than the stupid stupid solution the room actually uses.

How Smart Are You?

Play How Smart Are You?

Oct. 13, 2013

Rating: 13

So this really isn't an "IQ" test, it's about guessing the creator's moon logic. 2/5

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