You guys are following tasselfoot too easily. For level 13, leave a boxman on the switch. Then you throw a boxman after the Big Blockers while you control the switches from above with yourself and another boxman. THINK!!!
Level 11, leapfrog to the elevator. Before you drop down to the generator, pop a boxman as your falling to give yourself a headstart. Barely enough time to get that elevator out of the way.
One crouches. Another hops over the crouched one. Had to use walkthrough on the pillars and elevator stage. Everything else, I figured out with trial and error. Final stage was gruelling, but I won!!! Remember, you can always send a boxman to get the box for you.
Having alot of trouble with the 40-meter challenge. I've beaten practically every challenge before it by building up the sides and making a string bridge center. Everytime I make an arch-bridge, it all falls appart immediately.
No, I mean it would sometimes fall right through the walkway from lvls 20 and onward. I'd have to make a second walkway above it, but I can't do that for 23 since there's so little money.
Upside-down V's, gentlemen. Upside-down V's. Lesson two, triangular supports. Number three, zig-zag. Now if I could only catch that box at 17 without smashing my ramp.
One improvement that would make all of us happy, would be a grab and move button. Deleting and replacing a section gets tedious, fast. You can include a +/- display on costs.
Arrrgh, ladder spike ladder ghost hanging over spikes!!!! I can't make that jump with short ladders. Can you add a freeplay mode with infinite health and zero score? I just wanna treasure hunt. /cry