It's an interesting game, SiJaf, but I'm glad I came here from Chain Reaction and not the other way around. Although the tutorial was clear in its purpose I had play quite a bit in the Relaxed Mode to get an idea of how the rotation really worked; also, it gave me a little bit of vertigo. Nonetheless, 3/5 again. A little bit towards the 2 side, actually, but 3 nonetheless.
Interesting as the mechanic is, it's not quite enough to hold my attention long enough to amass sufficient CP. The controls are more than a little finicky - defining the difference between speed dash and glide is difficult. I did like the mechanic though. 3/5.
Much as I love Clockwords, having to pay to unlock the extra content is not really satisfactory, especially since it seems to be crucial to the story that I like. If it was extra content, fair enough, but it's right there...4/5.
A very nice game - 3/5 - but I did lose interest when the upgrades peaked at 10. once it peaks, it seems like more of a survival game than the shooters I prefer, (and I'm fairly picky with shooters.) So, 3/5, but it is interesting for a first flash game.
@Geradin -- the guns in themselves have inherent accuracy. If you're using a gun that's low on it, no matter how you aim, the headshots are going to be off. @Irasfel - the randomness of elona shooter is a core part of the game design. The author more or less said it blatantly...it's hard like elona itself is hard. So even though I haven't gotten the impossible badge myself, I still love the game.
because this game requires thinking, a slower movement time for the letters would be a good idea. moreover, it would be a good idea too make the letters stay still WHILE shooting...because shooting, and having the letters move out of place, is aggravating.
there's a bit of a problem with precise clicking; sometimes it needs to click twice or three times to get a unit where you want it too. That's a little dicey when you're micromanaging. Maybe you'll want to look into that?
It's a nice find-the-difference game, with relaxing music. Unfortunately, the clicking system seems a little buggy -- for example, clicking a glass needs to be directly in the center of the glass and not just on the edge. Also, there should probably be an option to go back to the difference select screen rather than going back to the starting menu and losing progress. The bar at the bottom also obscures some of the picture, so it should probably fold back or at least, be able to be minimised. All in all, a fairly good game, but I'll be harsh -- it needs polish. 2/5.
the gravity gun, in my opinion, is practically necessary if you're not as good at aiming. I mean, I'm terrible at shooter games, but the gravity gun got me pass day 50 on hardcore mode.
@rpxx
Since freeworldgroup is a company, one title might be shit while another brilliant. I wouldn't avoid armorgames, for example, if I thought shift was the worst thing ever made.