first impresion of this game looked good. then I played my first battle and had around 5 units at half strength, 50 morale to around 10. My general retreated for no reason, and then my morale dropped to 30, which made the rest of my melee retreat, which quickly ended with the rest of my troops. What the hell?
I don't think you could make this to terribly interesting without altering the core mechanics of rock paper scissors. Interesting varies person to person. Obviously, programming a rock paper scissors AI that worked just like a real human would be neat, or better statistic tracking. Multiplayer against other people on kong, for settling disputes? That's a big leap, I understand, and not worth the time required to make it work. Hotkeys? Color? Animation? That's all I've got, and even with all those things, it's still rps.
"Make sure you’ve played the first one before playing this one, or you will be lost." But don't forget that just because you HAVE played the first one doesn't mean you won't be any less lost.
Why does everyone keep saying this is a rip-off of gemcraft. I don't see any similarities at all beyond the ring-style menu. LOL RINGMENU = GEMCRAF TOTLLY. PLAGARISM REPORTED
Kinda... the rolling ones ruin my fun. My fire guys only get one chance, and if for some reason they decide to shoot the wrong target, it's game over for my troops. Sure, I could grind up orbs on level 2-3 over and over... and over... and over... and over... to max them out, but why? That's kinda shit.