For reference:
(A) Refills your armor.
(W) Doubles your weapon's damage.
(S) Increases the speed of your ship.
(E) ???? Perhaps faster fire, but was not noticeable.
Furthermore, for all the minuscule story that was presented, I still have no idea what the shop was. Unexplained? Not that it needs an explanation, but I feel in games that try to give me story, give me some reason why I can magically shop between levels. You encounter a shop-bot or something, yeah? Lastly, some of the bosses were rather huge, and what looked like a safe spot between a dome and a cannon was actually not so, as I was taking damage from touching the boss. That was pretty annoying. Good game though, overall, polished enough. 4/5
Not a bad little game. I enjoyed playing it around halfway through. What would have kept me is a better upgrade system, both in the shop and in the miniboss power-up. No explanation is given as to what each letter does, I was forced to figure it out via trial and error. The shop felt clunky, only in that the speed could be upgraded independently of the damage. Essentially it was worth it to just save to until you could buy the last upgrade in either column as your first upgrade making the first 3 or 4 levels until you had that kind of money boring.
It was very easy, mostly due to the layout of each level and the way the connections were visible in 3-d, it was easy to figure out the orientation. However, if it weren't easy, it would be hard, and then I would think I would not have enjoyed it so much. 5/5 for a unique, relaxing, interesting game concept. I'd like to see a more puzzle-oriented game based on this concept of 3-d rotation and perspective. Something similar to Echochrome for the ps3.
Wow, screw this game's apocalypse mode. I make it just fine, my shield research is around 90% done, and a giant wave overwhelms my defenses, and right as I die, the shield completes. GAH.
Nice game, but I think the goal piece should be unable to be modified, it makes most levels to easy. Almost every level can be beaten simply by eating all the mass of everything, then making the goal piece huge.
Niceish graphics, and itneresting multi-path gameplay, so to speak. It's rather well polished for an early flash game, but I wouldn't say it's great.
Also, first.
I enjoyed the music, the colors, and the puzzles. However, as some have stated, it was more trial & error than forward thinking. Nice concept though, reminds me of puzzles done in puzzle books when I was 12.
Some of these battles are ridiculously difficult for this type of game. For example, the 24th battle pits you against opponants strong enough that any one of them can one-shot any of your characters, whilst it takes your characters focusign on a single one of them to take them down. The only way I've found that doesn't get you killed on turn 3 is to run away, but that only delays your death. When your characters have 3000hp, and the neemy hits for upwards of 5400 per shot and fires twice per battle, something is bjorked.