Several levels (including the 1st, 4th, and 5th) make no sense because of how the cross pipes are illustrated. Also, levels with multiple exits freeze up if you only connect pipes to one exit.
Dodgeball with a twist, I like it! One problem I have is that it's too easy to simply spam click and know where everything is. Maybe you could make some sort of score penalty for clicking, or a longer cooldown between clicks.
It's nice that you're attempting innovation with the different elements of mouse, but it just doesn't add anything to the game. Also, by the time you're 13, you should at least know how to use a dictionary.
It would be amusing, except the UI is pretty bad. I ought to be able to have complete keyboard control (number keys to enter my guess, enter to submit, etc)
It's annoying, but it would at least get a 3/5 if 3 horsemen and two archers didn't pretty much spell instant doom. You can't get off more than a few isolated attacks before you get utterly annihilated.
Be careful with your word scrambles - the clue "bowel" can be rearranged to form 3 words -- "elbow" "below" and, obviously, "bowel", but only elbow was considered correct.
For crying out loud, how could you complain about this game being too complex or having too many options? You all must have the attention span of a goldfish. It's nice to see a certain level of customization, for once.
Catapult part: use the stake thingy to pry the green stone from the well before you use it to make a catapult. Seriously, almost every question has been answered within the past couple of pages. Just look through them in the future.