So there is a pretty big bug that lets you just skip all the zones except for the first one and the last one.. Beat the first zone> go to the doorway> press F> press P> Click a path to the boss> exit the path screen> press P> profit
New Game+ Is a bit disappointing that it just resets your progress and makes the game more difficult. Generally speaking a NG+ is meant to let you experience a harder difficulty of the game with a powerful character that you made in the easier difficulty (that isn't a universal rule but that is how its generally used). Just deleting the progress made by the player and thrusting them into a harder difficulty seems... boring. Would have made more sense to give the player the option from the very start to play on Normal or Hard mode.
The rest of the game is OK except the cursor being way too big and way too opaque (even with transparency turned all the way down).
The game is still quick paced and fun. The tooltips on the side explain everything very well, and the animations are simple but effective. I hope to see this improved and expanded upon and I will play it then too.
Forced unavoidable losses aren't fun. Having your gold tied to the amount of turns you take doesn't play well with the RNG pieces you get each turn. If you plan on making more levels to this I would suggest addressing those issue, it feels like I have to fish for good RNG sometimes. Though since the games not too long that's not too bad.
Its pretty obvious that some upgrades are just flat out better or worse than others. I don't really see myself buying Splash pieces from the shop because the other two just seem infinitely better in most cases (yes splash has uses, but not that many since it activates when you move, not after). I think maybe adding other upgrades (maybe one that when used, your NEXT turn you draw an extra piece giving you more options) or making sure the less powerful upgrades are less expensive (I have seen Splash in the shop for 12 gold and Cantrips on a piece that already had Splash for 6 gold).
Honestly I am not sure how I feel about the game. After completing the 15 levels I came to realize that almost every single death that I had was due to a new mechanic or lack of knowledge on how previous mechanics worked and that just doesn't feel good from a player perspective imo. Its probably a lot better for the speed run but personally it was just kind of annoying once I came to that realization.
Granted I am not very far (just hit 80 recently) but its kind of annoying not knowing how the stat numbers are calculated for the enemies. For example when I see that they have lower total Accuracy than I do but have a higher percent chance to hit it makes no sense.
I was able to remove all of the preplaced walls and then completely cover the turret with walls. This made it so the creeps couldn't reach me. It took me literally 2 minutes to find a MASSIVE game breaking bug in your game.. maybe do some beta testing..
Rofl, that's such a stupid bug. I didn't even think of doing that on the first level. It is pretty hard to cover everything by yourself, I did a lot of testing but some things even if they're hidden in the plain sight can be easily missed by me since I have the rules set in mind of how I should play the game. I am pretty sure that bug can be reproduced only on level 1 and the fix is uploading right now so yeah.. Thank you for reporting it! :o
Don't worry about the people complaining about how large the mammaries are on your character. Your art style is yours. Own it. Besides, these are the same people who wouldn't even bat an eye at a topless man with a 74pack of abs.
There is a bug that if you use the Casters skull buff (I don't know what it is called since nothing in the game has a name xD) too early it can sometimes just not go off but the cooldown will start.
https://i.imgur.com/K0F0SV7.jpg
I don't know where else to put this so I am doing it in comment form. It is physically impossible for me to reach the unopened chest here.
The items in the shop cost way to much. I really dont plan on spending 10+ hours on this game just to be able to buy a single worth while item from the shop..
A little disappointed that, apparently, no matter how much I farm I can not get the last 4 Skill Points. Either that or it take an absolutely massive amount of forging levels.... like... a MASSIVE amount...
Even though everyone in the comments is joking about it, I am 100% OK with the fact that the orientation of the ball must be exactly as you make it. That said it would be really nice if I didn't have to remove every single item just to remove the bottom layer and put every thing else back on. I am not really sure why every layer isn't just a separate function instead of being tied together.
You can really cheese the 'par' count by jumping and cutting under/around the ninja while they are in mid-air and it kind of makes the game extremely easy for a lot of the levels.
In the current iteration of the game the player health system seems a bit flawed. Specifically the part when you get the option to gain +Health or some other upgrade. Maybe its just me but with how the game works rite now I will NEVER pick +Health unless it is the ONLY option left to me because I do not feel scared of the zombies.
The problem with that though, is that if you make the zombies too strong then you will ALWAYS have to pick +Health if it shows up.
Might I suggest tying the Souls collected into +Health gains instead. This way the player will naturally get them and you can increase the difficulty curve accordingly.
It can definitely afford to be more difficult. If you allow the player to regenerate their health faster you can easily make the Zombies faster. It could also be more difficult/enjoyable if the 'flashlight' zone around the character was much smaller (maybe 1/3 the current) with a cone in front of them that goes full screen, that way if the player wants to see something they have to look at it unless its already much closer than you want it to be.
Something I noticed while pushing to higher levels is that it takes quite a while to track down every single zombie. Some of them like to aggro onto you when you get near them while others seemingly are content to just sit in corners so you have to go find them, which wouldn't be a problem if the levels weren't as big/wide at they are. I'd suggest either 1) Make the levels smaller 2) Make all zombies have a set aggro range that is bigger than the 'flashlight zone' 3) Let the player move faster at base movement speed to mitigate this effect.
Rofl, that's such a stupid bug. I didn't even think of doing that on the first level. It is pretty hard to cover everything by yourself, I did a lot of testing but some things even if they're hidden in the plain sight can be easily missed by me since I have the rules set in mind of how I should play the game. I am pretty sure that bug can be reproduced only on level 1 and the fix is uploading right now so yeah.. Thank you for reporting it! :o