Each AI gives 2% over and above your original output of 100%. So with one AI you multiply your original $/each by 102% (or 1.02). With 4,500 AI's, you get 9000% EXTRA, so you multiply your original $/each by 9100% (or 91.00). With the extra 9x increase in profit you can get the formula is as follows: O=original $/each, O'=$ earned every time the bar fills up. AI=Angel Investors, X=# of investments. 9OX(0.02AI+1)=O'.
CindahBl0ck - I have the same problem. The dialogue says "click to continue", but when I click, it simply makes the text disappear and is replaced by an arrow that blinks forever. Can't click on anything except the "skip tutorial" button, but that will not allow me to complete the tutorial...
Well, now that I've finished and gotten the badges with a lot of the upgrades, I have updated my rating from 4 to 5 stars and favourited. At first I wasn't crazy about the game, but as I became more and more poweful, I REALLY started to enjoy cutting those damned ninjas to pieces. Great game!
**BUG REPORT** Had some strange glitch during the Oniki battle where my LP and BP would not diminish, but I couldn't use the void aura or inverse aura skills, but I could use the brandish and the soul tempest and blink shift abilities. Made the final battle really easy!
I was in mid-battle in the arena and had to close it down suddenly. When I came back, I found that I had two options: Accept defeat or pay 20 gold to continue. You have the option to continue but you want to squeeze gold out of the player in order to do so? That's pretty dirty in my opinion.
Should create a samurai class that uses a katana with heavy armour with an ability that allows them to shield themselves from harm entirely for a short time.
Do the other players in my city get ejected if they are inactive? It's difficult to upgrade my city without anyone else contributing and most of the others opened shop and didn't even see it through a day.
the hitboxes on the enemies is ridiculous. It's like one pixel at the very far left of the enemy so if you attack from the right, they can hit you before you can hit them.
AunoAdam: {P*(Idle Power)*(Active Power)*(Manual Click Power [which is a %age])}-D=(Total Damage/Click). To figure out the Auto Damage per second, you use (Auto Click Power) as a multiplier instead of (Manual Click Power) and you multiply the value of that by the "Click/second" given by the (Auto-Click Faster) Upgrade.
Can you tell me what kind of badge did you wear?