Not bad. But some parts were too dark, and in other parts, it wasn't clear whether parts were background art or something that you could stand on... until you fall into the abyss. If something looks like a bridge or a dock, you should be able to walk on it.
The irritating commentary popping up with trivia like "this be a ship!" or whatever is a real pain in the neck for a game where you have to reset a level repeatedly.
Yes, you can "Skip" it, but that doesn't make it much less of an annoyance.
The first map is just about right. The second map gets too hard too quick. In a game where you can screw up easily early on, you need to have a good reset button.
But I'd prefer if it just wasn't as hard.
I LOVE the concept!
But man, it's just too HARD. Lowball the early levels more, so that I have a better chance to learn how to play before I'm thrown into the deep end.
And with the complexity level of this game, I'd even say that it would be a good idea to do one of those VERY slow intros where you start off with only one or two weapons, and gain an additional weapon every level until you have them all.
As it is, there's too much tossed at me too fast, and I lose interest, as much as I want to love this game.
Too hard.
And it might get easier if I play for a few hours, learn the right tactics, etc. etc. etc., but life's too short to do that with every game.
Some introductory levels with weaker enemies or something would be better, give me more time to get to like the game before getting bored of losing and just going somewhere else.
There seem to be two types of people posting:
1. People who have figured out the right strategy, and who get bored after level 100.
2. People who haven't figured out the right strategy, and who get stomped by level 10 or so.
I'm in the latter category, having tried a number of strategies unsuccessfully.
So far, I'm not feeling motivated to put in the time and energy required to figure out what people in the first category are doing that I'm not.
I like the idea of the auras, but I don't get how they work exactly.
Do multiples of the same color stack?
How much bonus do they provide?
More instruction/elaboration would be nice.
Yeah... I'm done with this.
The game requires the fast placement of towers, but the controls won't allow it consistently. I've been screwed over one too many times by clicking on the tower, clicking where I place it, and the tower simply NOT getting placed there.
Irritating, but less outright aggrivating, sometimes I place a tower and it seems to just turn invisible. Creatures won't walk through it, but I can't put anything else there or highlight it to boost it.
Get the bugs worked out, and I'll give this game another chance- it has potential.
The controls are rough; sometimes I click on a tower, then go to place it and discover that the game didn't notice my selection, other times I can't put a tower down, and I have no idea why. Other times, the Sell button doesn't work, or doesn't work fast enough. It's pretty clunky.
Not bad other than that, but so far my enjoyment is crippled by the awkwardness of the interaction.
I clicked on the "Bluewolfgames" logo accidentally too many times, and I'm done with this game now.
It's reached the point where it's too irritating to be worth the fun.
Okay, it's a good game, and it's fun. My main issue is that it's pretty much a rail-road. The only choices you get from wandering around the map are picking which fight you get at what time, and that choice is so limited that it doesn't seem to really matter.
You could get rid of the map, speed up game-play, and it wouldn't make much difference as far as playability goes.
OR you could add more options for wandering around, which would be more fun!
Invisibility is more irritating than challenging. It's a tower defense game where the attackers can bypass every tower and there's nothing you can do about it unless you have the magic to use Meteor, and the enemies move so quickly that there's often only one chance to Meteor the targets before they get a gem. Which means that there are several levels where you have to play over and over in order to get Brilliant. Or, at least, I had to, working with a track pad and ADD. ;)
I play Tower Defense games because I like setting up my troops and letting them do the work. I have less fun playing TD games where I HAVE TO actively engage in shooting down incoming attackers; when I'm in the mood to do that, there are any number of shooter games I can play.