@dooku Tukkun realizes this exploit, if you hold down a key for too long your character dies of exhaustion. Sorry, but you're gonna have to actually TRY to win this game.
Well, we're all freezing to death. But since I already spoke 2 sentences of group motivation today, there's absolutely NO WAY I'm lighting the damn fireplace.
I can't tell whether I love or hate that you can't replay. On one hand, I like how it gives a new dimension of realism - you can't restart a bad decision in life. You failed, and you have to live with it. On the other hand, COME ON! I want to see the good ending!
I noticed on the level "Caged" where he says that the creature is caged, unlike you or he, whom are free, if you go to the right side of his "cage" and jump into the wall, you glitch into the wall. Huh.
@pokdragon maybe if you thought about what you typed before you typed it, you wouldn't say such... dis-likable stuff. Also, import doesn't work for me for some reason - I did find the antiidle.sol save file and replaced it with my old one, but the game just starts a new game of the save file whenever I open it. Could anyone with an answer send me a whisper?
Easy way to get hard badge: Lose the first fight by skipping your turn repeatedly. When you re-load, the game will glitch and cycle through the stages. Wait till valley of illusions comes up, then click the next fight button quickly. MAKE SURE YOU DO VALLEY OF ILLUSIONS. Then, simply skip your turn during the glitched fight to win. As a bonus, infinite attribute and ability points!
"Veradux, I swear, if you heal me when I only have 10 hp short of a full health bar ONE MORE TIME... Veradux, don't do it. VERADUX!!" -Me, when playing
All I can say is, what HAPPENED to the AI in this game? In raze 1 and 2, and least they were offensive and would run around the map fighting. While there was no strategy in that, at least it made enemies difficult and teammates useful. In this game, my team and the enemy players sit there, to the extent where you can sit a little bit off and shoot them and they don't respond, making it essentially you verses a few targets which occasionally move and fight back.
A little glitch ( i think), I don't know if anyone else's seen this, but when you use the shredder, if oyu shoot at the ground right below you (trying to dig through the ground to the enemy right below you), the gun functions fine, but you take about 25 damage each shot. The bullet doesn't hit you, as it continues down, and does damage normally, but you still get hurt as if you were hit, even if you are too far away for splash damage (if the shredder even has splash damage). Not sure if this is intentional, but it sure as heck is annoying.
I think it would be incredibly cool to have a Raze multiplayer game, with game modes such as Capture the flag, team deathmatch, and Juggernaut from the other Raze games.
People complain that the dev needs to explain why the world researches a cure for a disease that has no symptoms. What I feel needs to be explained is how Russia is burning dead bodies before there are any.