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Kiritsukeru's Comments

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Swarm Simulator

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Mar. 31, 2015

Rating: 0

the april 1st update is cute *hah. hah.*

Idle Civilization

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Mar. 15, 2015

Rating: 0

not sure if the library colony upgrade is working properly, it still seems to cost me the normal amount of resource to get researches

NeverGrind

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Mar. 14, 2015

Rating: 1

soo for some reason magic missile just causes me to be unable to cast ANYTHING for a nonspecific period of time, because it claims I'm already casting.

Developer response from joemattleonard

Another mentioned this. I will fix this. Thanks.

Swarm Simulator

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Mar. 13, 2015

Rating: -3

soo.. some amount of larva transfer/get generated for an ascension.. but I think you have it set up so that resetting your mutation expenditures ALSO causes larva to spawn in some amount cause I went from like, a hundred thousand a second or so and only having like a couple million, tooo resetting and having 50 billion. not sure if bug or intentional.

Swarm Simulator

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Mar. 06, 2015

Rating: -1

*sorry, Mutation frequency, got them mixed up.

Swarm Simulator

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Mar. 06, 2015

Rating: 1

something that'd be nice is if a purchase *like mutation stuff* has a point at which purchasing more becomes literally meaningless, that you cut off the amount a player can spend at the point it would. I for example apparently have max meta-mutation, but I have no idea how much I overspent on it.

Idle Civilization

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Mar. 02, 2015

Rating: 0

are academies supposed to stay past colonization? cause it looks like mine did.

Developer response from vsistudio

That's a little bug and I think I fixed it!

Idle Civilization

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Feb. 24, 2015

Rating: 1

nevermind, as the laws of narrative causality must act, I got an event while writing about my lack of events.

Developer response from vsistudio

Heh, yeah, that happens:) Unless something dramatic happens to the game, no new content will force you to reset the game and lose your progress.

Idle Civilization

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Feb. 24, 2015

Rating: 0

do I have to reset my game completely to get events? cause I've got writing but I'm not seeing them happen.

Idle Civilization

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Feb. 21, 2015

Rating: 0

manual gather achievements seem to not take into account how much resource you gather per click, I've collected well over 1000 of each resource manually and it's not triggering.

Developer response from vsistudio

I've worded the achievement better in this version

Idle Civilization

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Feb. 21, 2015

Rating: 1

settlers colony influence upgrade doesn't seem to do anything, my base birth rate is still the same 1 it always was.

Developer response from vsistudio

This bug has now been fixed and the functionality improved

Idle Civilization

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Feb. 20, 2015

Rating: 0

bug- created a colony, put a point in the.. birth colony thing *+1 birth rate, -1 food cost* bought a hut, bought specialized villagers, am now receiving negative resources, can't use sliders to make people work, BUT can use sliders to change which resource is going negative.

Developer response from vsistudio

This is now fixed!

AdVenture Capitalist (Moon - Closed Beta)

Play AdVenture Capitalist (Moon - Closed Beta)

Feb. 17, 2015

Rating: 0

yeah there's a bit of resurgence on the bug where things don't unlock when they should, oil 100 didn't get awarded till oil 115, and then I had to buy something else to get the everything 100.

Swarm Simulator

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Feb. 17, 2015

Rating: 1

expansion gauge doesn't measure time left till next upgrade accurately. not a big deal but *shrugs*

Anime Clicker 2

Play Anime Clicker 2

Feb. 12, 2015

Rating: 1

it'd be nice to see how much the skills would change when we level them up, at least for the first time, so we can tell when resetting for Elstones would be worthwhile.

Decision 3

Play Decision 3

Feb. 08, 2015

Rating: 19

also, the size of the aoe on some of the mutant attacks is kinda ridiculous. I should not be getting friggin' stunlocked by attacks that, were I to hit the same distance away with a similar attack, would not do jack to zombies/mutants.

Decision 3

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Feb. 08, 2015

Rating: 2

I get that you were trying to add another layer of complication to 100% the game, because otherwise it's literally just the same game over again. The problem is, relying on what equates to, for as far as I can tell, random chance *finding teammates that aren't useless/can be used to build stuff* for progression, seems sorta uh... not the way to go.

Reactor Incremental

Play Reactor Incremental

Jan. 24, 2015

Rating: 1

nevermind, figured it out.

Reactor Incremental

Play Reactor Incremental

Jan. 24, 2015

Rating: 1

is there anyway to remove/replace parts that aren't melted?

Tangerine Tycoon

Play Tangerine Tycoon

Jan. 23, 2015

Rating: 2

I'm not really sure how to interpret the stock hint there.

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