soo for some reason magic missile just causes me to be unable to cast ANYTHING for a nonspecific period of time, because it claims I'm already casting.
soo.. some amount of larva transfer/get generated for an ascension.. but I think you have it set up so that resetting your mutation expenditures ALSO causes larva to spawn in some amount cause I went from like, a hundred thousand a second or so and only having like a couple million, tooo resetting and having 50 billion. not sure if bug or intentional.
something that'd be nice is if a purchase *like mutation stuff* has a point at which purchasing more becomes literally meaningless, that you cut off the amount a player can spend at the point it would. I for example apparently have max meta-mutation, but I have no idea how much I overspent on it.
manual gather achievements seem to not take into account how much resource you gather per click, I've collected well over 1000 of each resource manually and it's not triggering.
bug- created a colony, put a point in the.. birth colony thing *+1 birth rate, -1 food cost* bought a hut, bought specialized villagers, am now receiving negative resources, can't use sliders to make people work, BUT can use sliders to change which resource is going negative.
yeah there's a bit of resurgence on the bug where things don't unlock when they should, oil 100 didn't get awarded till oil 115, and then I had to buy something else to get the everything 100.
it'd be nice to see how much the skills would change when we level them up, at least for the first time, so we can tell when resetting for Elstones would be worthwhile.
also, the size of the aoe on some of the mutant attacks is kinda ridiculous. I should not be getting friggin' stunlocked by attacks that, were I to hit the same distance away with a similar attack, would not do jack to zombies/mutants.
I get that you were trying to add another layer of complication to 100% the game, because otherwise it's literally just the same game over again. The problem is, relying on what equates to, for as far as I can tell, random chance *finding teammates that aren't useless/can be used to build stuff* for progression, seems sorta uh... not the way to go.
Another mentioned this. I will fix this. Thanks.