The art is very distinctive, very stylized, and feels like it belongs in a book of fairy tales. Each screen is just loaded with hand-drawn detail and bursting with creativity... for the art alone this gets 5 stars! The gameplay was intuitive as well, no need for a walkthrough as everything made sense and the clues could all be found if you are patient and look thoroughly. An interesting little mythological fairy tale story told creatively and well. Highly recommended!
As is tradition, new game in Medieval Cop / Angel series arrives and I click 5 stars while the loading screen is still going. Because there's no doubt at this point it will be amazing just like all the others.
I'm wondering if this isn't far less malevolent than it seems... what if it's intended to be therapy? The "goal" seems to be to put them in situations that make them face their weaknesses and fears and give them the option to commit suicide... and the motivation of spite to overcome it. What if that's the point, to get them through facing the worst so that they can heal and become stronger? Maybe they all attempted suicide and this is their therapy? It would explain how Sent can claim to love Ink and yet put he and the others through this... if it's for his own good. Wouldn't that be a twist?
Where the hell is the key? I've been everywhere, looked everywhere, there are no more things to interact with. The so-called clues make no sense. The only way this is scary is if you find frustration frightening.
You mean Two Fates, right? Because there was no way in hell I was going to kill our sick chief and his magus for my own power. And once the Pyromiles chief demanded I kill my colleagues, that one was out the window as well. Thus, there are only two fates and two obviously wrong paths that can only lead to bad endings.
Separating every function into categories that have to be clicked on individually prior to every action is incredibly tedious and ruins what might otherwise be a great game. Unify and simplify the controls and you have a winner here, otherwise it's almost unplayable.
Ok... this is total nonsense. She needs to escape a vampire, so she collects random junk that is entirely useless while leaving things like keys, cash, weapons and such alone. How does any of the crap she picked up actually help at all? And when seeking to escape a vampire, is it really the time to engage in a scavenger hunt?
Also, that is the messiest vampire house I've ever seen!
Ok, that was severely messed up! Absolutely brutal and bleak and horrifying, a vision of vileness far worse than your average supernatural horror because this feels like it could easily become real. Brilliantly disturbing work that shines a black light on the worst of humanity.
"Exotic yummy mummy girls, well they'll really rock your tomb
and erotic succubi are so hot, they are the choice to seal your doom!
The sexy vampires, thin and pale, well they give the best love bites,
And the werewolf girls, with their thick soft fur, they keep the humans warm at night!
I wish they all could be Transylvania Girls..."
No green or purple shield ;-)