Great game, very creative. Definitely agree that it would be improved by making it less luck based. Being able to keep an arsenal which would be persistent across levels would help - ie being able to collect area tokens and use them when you want. Also, would be nice if the level prgression made more sense. Put these in Areas II!!!!!!! (ie its worth making!)
Give the guy a break, he said it was his second game ever. Take it for what it is, and if you have issues, give some *useful* comments. Howler, not bad for an exercise. Keep it up, and I'm sure we'll see some good stuff from you in the future.
Just to elaborate - counting it "done" at 97% means faulty circuits can pass. On level 2, my 1st 'and' gate was accidentally wired hot instead of to A - and yet passed. Surely there's a way to give some room for delay without passing mistakes. BTW, mine does work correctly now at 149.
I have a question about the design scoring. Clearly, less is more here, as long as it meets the 97% criteria on the verification test. But I got the 63 on the pulse by shortening my pulse, which is only 1.4 divisions long instead of the specified 2. Is that really better? I don't know. If the test was shorter, my design wouldn't pass. If there are any people who do this for a living, chime in on what the most appropriate design metric is?
I'm a big fan of your games! This one has great potential, but needs some improvement in the user interface. 1) UNDO BUTTON! 2) Different cursors to show what tools you're using 3) Better keyboard shortcuts - maybe use space to switch between metal and silicon layers? A button you can hold down for a quick delete? 4) Please allow saves of levels in-game, and auto-save so you can come back easily! Anyway, I'm not an electrical engineer and half the fun is figuring out how things "should" be done. It would be less fun if the tutorial taught too much.
Very nice. Unfortunately, I don't know any Japanese, so I really couldn't do much. Maybe for your next project you can do something for people starting from scratch?