Just a Minor Suggestion, with the ever increasing demands for ore for upgrades why not allow us to mine more then 1 Asteroid at a time. This would allow us to achieve more and you to be able to increase with more content
I have tried to delete my Save file but the delete save button does nothing and just looks pretty. You mentioned in your last update to delete save file to rake advantage of the new upgrades. Well it does not work
Well This is interesrting. First you have a slight scaling Issue. The first 3 upgrades to a Click are ok and you can manage it rather easily enough, needing 800 for a Single click is stretching it abit. Even though you are at +4 per click 200 clicks gets rather boring and tedious. The "Idle" Portion of the game well this is about as bad as the clicking portion of it. You Ask us to have 4K for a lvl 3 Farm yet even at +1 per second we are waiting for well over 10 to 15 Minutes. Then you have the Timer bug which fixes the above issues to a point. Overall a semi decent try, Compared to the other Idles played This ranks a 2 out of 5
First of all This is Just a demo after a certain stage we can't go any further. As Stated there need to be a Sell All Button, Perhaps even a Buy Max Button. Price Scaling seems abit odd to me. I agree With KazuMikura for $900 You can get a 4MPS with Workers and for the same price of 4 MPS for a Chopper You Can get 5MPS For Workers. 2K For an Additional Stall adding another 1MPS is abit of a stretch. For that Much you should atleast get Another 5 or 10 MPS. In General Nice try But the price scaling just does not make it worth going beyond 1 Stand and Just piling on the workers even for a Demo
6: Make so we can Higher workers, 1 Worker per facility would dbl said production in the first 2 areas, 3 Workers in Then 3 Areas dbls production and in the Complex 10 workers Dbl Production rate. 7: Ok so now we have a Scout this is end game...Now what do we do? Buy more scouts?
My 2 cents: 1: I agree with everyone it's to short. 2: Needs more upgrades to speed up the production rate. Maxed out Per second production is 1.133 per second. When you need 1.000 Megagrams for a scout your waiting forever to gain this. 3: The 60 Hand Production is basically useless after the 25 to 30th upgrade Whats the Use of have 60 of these even with the additional increase at the last research area? Makes no sense to me except to waist the grams on it. 4: For additional research add a per second increase aka for 15.000 Grams you get twice as much per second. Example Speed factor 2 Research 1.133 per second, for 15.000 grams spent in researching you gain 2.266 per second. 5: Add More facilities
@dead bob, agreed in the beginning with very low luck drop rates are horrid. Once you have around 50 to 65 luck thing improve some then once you hit around 85 to 93 Luck you get drops every kill
@theDarkSider, Once you can get the Auto battle and Auto rest (( this second option is after 5 or 10 deaths )) it becomes Fully Idle. Up until this point I agree with you it is not Idle perse. Yet it becomes one fairly quick when you can get the gold and meet the required deaths
How is this a Idle game when you can't even maintain enough "Units" long enough to make even remotely Idle? This make absolutely no sense to me and I play alot of Idle games
Lag issue, I definitely found the severe lag. The Cause is from the King's Matches and Your Matches. You gain so Much XP it lists ALL LEVEL's Gained, EVERY +5 SKILL POINT INCREASE FOR EVERY LEVEL. This Not only FROZE The GAME but Cause a Pop up to say SHOCK WAVE CANNOT KEEP UP. You needed help in Finding the lag Issue's HITOKIRIN (( Used caps as Devs names is Spelled )) This is the MAJOR Cause of the Lag. Kill It and Lag should not be Much of a Issue
Suggestion for Training, Place a Check mark by Each Stat and then a Train Button. This will allow a Player to select what stats to train. Example a Player Places all Starting points into Str. They Can Check the Def, Speed and Dex to train at the same time leaving Str out. As their Strength will gain the most from each lvl up
Suggestion on Killing lag: We gain massive levels and Skill points when doing the Kings games. Instead of having it print out each and every lvl, +5 Stat gained and save AFTER every lvl gained. Why not have the game auto add it. Example you Kill a lvl 36 Unknown Soldier it reads out as you gained 45 level and +225 Skill point and have it Save Just ONE TIME not after EVERY LVL
@Ruskotek, Not everyone can leave a game on Idle like you probably are able. They may share a Computer with others like I do. There is a slight issue in getting drops and balancing needs to be added to this area within the game
Just an Idea, After a certain point things like leather, copper and wood become absolutely useless. After Spending the 20K gold for all the pots and the 100K point for all the Smelting gear gold becomes useless. The Idea is a Simple one: Make the Shop have greater value to the Player, They need to Iron Ingots for Iron gear and for Steel gear, So Make said Iron ore available for say 1K gold or 3 Copper ore per one. Make Coal available for say 5K gold or 10 Wood traded in. Same with the other crafting goods needed. The aforementioned prices as an example. This would allow for some of the increased findings to have a purpose as well as the overly gained gold. Even Converting say a wooden sword at +35 can be traded for Copper based on the amount of wood placed into it.
@rakarx15, Yes we can drop down zones for leather and wood. The questions is what do we do when we have the sets maxed out?? The Simple fact is drops rates need to be tweaked abit. Percentages are fine and dandy but when you can't upgrade from a Simple wooden Sword and Leather armor because you can not find Copper even with a +1500% then something is wrong. I had issues finding coal with a +3500%. There needs to be a drop balancing done. Or else people will just get frustrated and not play
Thanks for the suggestion ;)