1-X is definitely a pain in the butt, all right... Level 2 adds screen rotations. Level 3 takes out all the fancy stuff and just makes it faster with a lot more precise timing... and lag... a deadly combination. I just beat 3X for the first time tonight, but to get it to NOT lag I had to do a full shut down/reboot, open nothing except for a bare minimal Firefox, go into the task manager and set Firefox and both (?!?) plugin containers to High priority to just barely be able to get it done. Strangely enough, after that, I beat 3-X 1.1 with only 2 attempts. After getting the same kind of crap happening with 1.2 (which really seems more like double speed to me), I'm not going to try advancing to 1.3 or finding out if there's a 4-1 out there anywhere. It's a great game and a really cool concept and music, but the lag/precision combo just kills it for me. 4 stars out of 5. Kill the lag and I'll upgrade it to 5.
Here's the secret to levelling fast... Until you fill it up, put every point you have into critical chance %. Once that's at 100%, you can ignore the dmg/s figure entirely and base all your attacks on the critical damage stat alone. Whatever you attack, make sure it's the maximum enemy you can take out with a single shot, no exceptions. This will maximise your experience per kill. When you hit level 21, put your 5 points into Luck% and upgrade your weapons as you can afford them. After that, throw everything you get into dmg/critdmg%. You'll be up to level 50 before you know it.
OK, I tried it... first game... read through ALL the TL;DR stuff at the beginning, get to town, jabber with the sheriff, find out where to buy the leather, try to buy 100, won't let me, hit max, OK, got it... You're overweight! You can't leave town until you lose x kg! EXCUSE ME??? YOU'RE the one who said I can buy that amount! OK, fine, whatever... go back to market, sell 2 leather, check map, measure angle and distance to Cagamel, get on my way, half way there, You're overwight! Throw something away! WTF? OK, fine, toss 1 leather... half way again, You're overweight! Throw something away! OK, fine, toss another leather... Go half of the remainder again, Cagamel FINALLY in sight and GAME OVER YOU'RE DEAD Wow... you'd think that the game would AT LEAST let you get to the first city before it kills you off from starvation. Also, instead of forcing us to measure angles and distances, let us just click on the city and be done with it! 1/5... I'm NEVER playing this crap again!
OK, I figured it out. You don't actually have to build the soldier. Once you click on the double flags, click on "Command Army" and then "Send Army". Silly me, thinking that during the tutorial I'd need to do ALL of the steps... Seriously, what was I thinking? :-/ Now that I've got the easy badge, at least I don't have to worry about this confusingly crap game any more.
Agreed, Fraggy. The tutorial's impossible to complete. Way to break the badge, programmer. Oh well, I guess instead of being in the first thousand, it'll be something like 40,000 before I get the new Kongpanion...
Basically Battle Zone without the ability to move your tank. What's next, Raster Conflict: The Invasion, where you play Space Invaders with 5x the enemies without the ability to move your turret?
I Wanna Be The Guy + unreliable controls = I Wanna Be Unplayable or I Wanna Screw The Players. Before you add any more rooms, get the controls fixed up, please.
I'm guessing that the programmer of this game read the Evil Overlord Checklist and took it to heart. Please tell me, how the freak am I supposed to take 4 level 2 characters into battle against 6 opponents, many of which when they get damaged can morph themselves into new and stronger forms while going back up to full health and magic? On top of that, when they slaughter you with a thought, they steal a bunch of your items. How and why the programmer thought that would be any kind of fun at all is completely beyond me. Oh well... so much for getting ANY badges on this game, and with it the "Best" of 2008. Such a load of pure, unmitigated cow dung. -100/5, but rated 1/5 because that's as low as Kongregate will allow.
If like me you came for the "Best" of 2008 badge, go for the Bounty Run mode and select Difficulty Ramp FAST. You'll get so many different kinds of gloople types coming after you so rapidly you won't know what to do with them all and you'll probably score the badge in under 10 minutes. Before you head off to another game, though, make sure to check out the descriptions in the "Awards" section. Some of them are freaking hilarious! :-) I just wish the rest of the game wasn't so abrasive. 1/5 for the game itself, bumped up to 2 for the Award commentary.
This soundtrack reminds me of a joke I heard a few years back.
Q: What's the definition of a gentleman?
A: Someone who knows how to play the saxophone, but doesn't.
I always thought instead of "saxophone" it should have been "bagpipes" and am normally quite fond of the sax, but the sax in "Invisible Walls" is like nails on a chalkboard. I can't even get through the first bar of that sax without hitting "N" right away to change songs. In fact, as far as this soundtrack goes, it's not a matter of choosing the best song for me, but a matter of choosing the song that I find least annoying at the time. How about including an option to mute it? The SFX (what I can hear over the music, anyway) are OK, but most of that music has got to go.
About as fun as the Killer Instinct series, ie. not at all. What's the point of the AI being so advanced that you get slaughtered before you can even tell where you are or perform so much as a single move? How this got badged at all is beyond me. Rated 1/5, but only because I couldn't rate it 0 or negative. My actual rating, if Kongregate allowed it, would be -100/5.