Not bad. Thanks for making the pickup items easy to spot, "find the pixel in the dimly lit room" is not fun. Your random map generation needs work. I found multiple duplicates on the first level and I didn't explore half of it. Game could really use some sort of upgrade system such as xp or something similar. It is already getting a bit monotonous a little way into the second level.
I suppose the point was that the hardest part is seeing the ball past all the garbage going on all over the screen? The guys with baseball bats were a clever idea, though.
You have a lot more work to do on the "placing gears" fix. Also, there needs to be a way to cancel picking up a gear. Restarting the entire level due to a misclick or misestimation of the distance is tiresome.
Nice art style. The story is very heavy-handed and simplistic. The protagonist questioned her motives for a few moments, but then was reassured that she was right all along and never looked back or had any reason to. I suppose it could be intended to be irony that the world which is portrayed in black and white, is also just that simple. I held out some hope that the story might go somewhere interesting or have a nice twist, but I was disappointed. The medium lent itself to an interesting story, it is unfortunate you did not take advantage of the opportunity.